Forward Rendering Lightmap Density view flicker

UE - Graphics Features - Aug 20, 2019

The shaders flicker when in Lightmap Density viewmode after enabling Instanced Stereo Rendering in Project Settings > Engine > Rendering > VR  Tested in 4.21.2 (CL - 4753647) 4.22.3 (CL - 7053647), ...

BP-implemented BT decorator issues with 4.6 to 4.7 upgrade

UE - AI - Jan 20, 2015

Changes done to BTDecorator_Blueprint result in users not being able to upgrade their BP-implemented decorators to 4.7. ...

Crash when Playing in Mobile Preview with Capsule Direct Shadows

UE - Platform - Mobile - Jul 15, 2016

When Capsule Direct Shadows are enable, attempting to play in Mobile Preview will cause the preview to crash. ...

Packaged project crashes when playing sound from blueprint library with enum input after nativizing blueprints

UE - Gameplay - Blueprint Runtime - Aug 23, 2016

Packaged project crashes when playing sound from blueprint library with enum input after nativizing blueprints. Frequency: 5/5 Notes If nativize blueprints is turned off, the packaged project wor ...

Stop>Set Sequence>Play causes spawnables to be duplicated

UE - Anim - Sequencer - Aug 30, 2016

Stop>Set Sequence>Play causes spawnables to be duplicated There is an alternate repro (see attached image) that uses Create Level Sequence Player, but that one seems expected since it is, well, cre ...

Auto-generated lightmap doesn't use some UV islands with the packed lightmap UV

UE - Graphics Features - Sep 20, 2016

Some faces from the UV0 for the texture UV are not used when repacking for the auto-generated Lightmap UV even if the faces are split and visible in the UV0. Attached example mesh. ...

REGRESSION: HierarchicalInstancedStaticMeshComponent LOD transitions are broken in 4.9 and Main

UE - Graphics Features - Aug 24, 2015

While testing another fix I noticed HISM LOD transitions are not working in Main or 4.9 branch. There is no screen-door effect and multiple LODs seem to be rendering simultaneously compared to 4.8. ...

Investigate code in SViewport.cpp that makes use of TWeakPtr's to see if it can be altered to better protect against a possible crash.

Tools - Aug 31, 2015

A user reported a one-time crash that possibly occurred when a TWeakPtr became invalid immediately after passing an IsValid check, before the TWeakPtr could be used. The SViewport.cpp file contains ...

Specular Isn't Affected for Materials Set to the Eye Shader If r.IrisNormal is Enabled

UE - Graphics Features - Aug 27, 2019

Specular Doesn't Affect a Material with the Eye Shader If r.IrisNormal is enabled. Found in 4.22 CL# 7053642, 4.23 CL# 8115738, 4.24 CL# 8302014 ...

Animation sub instances tick twice with a post processing BP

OLD - Anim - Sep 18, 2019

An animation's sub instances will tick twice per frame if a post processing BP is set. ...