This is a common crash on Mac in 4.16 and has occurred since at least 4.14. User DescriptionsI added a character to a blank map and tried to save it. Callstack from LogLogEditorViewport: Clicking ...
This is a longstanding but infrequent Mac crash that has occurred since at least 4.15. Users have not provided any descriptions. Callstack from Log[2017.11.19-04.18.41:283][ 0]LogSlate: Took 0.000 ...
USkeletalMeshComponent::TickComponent is run in the PrePhysics tick group. This is the only place where the SkeletalMesh is actually checked to be != nullptr to determine whether or not the TickClot ...
From this UDN: [Link Removed] The customer reports that this issue did not happen in 5.4. ...
“FX.TestGPUSort” fails on both PC Editor and Android with Vulkan RHI. ...
Two ensures fire when opening the TM-ShaderModels Map in QAGame with the -onethread argument. The callstacks look identical with the exception that one is for a pixel shader and the other is for a v ...
Generated from CrashReporter ...
Generated from CrashReporter ...
With the geometry data getting bigger and bigger we hit more often the int32 limits of the default TArray. All geometry data is store in array so we cannot have more then 2GB of vertexinstances or t ...