[Submix][Content Browser] - Deleting an unsaved Submix asset (any type) causes them to reappear when creating a new asset

UE - Audio - Submixes - May 13, 2021

Deleting unsaved Submix assets causes them to reappear the next time you create a new asset. Issue does not occur in 4.26, but does occur in 4.27 and 5.0. ...

Delay in updating coordinates in camera manager of sequencer

UE - Anim - Sequencer - Mar 18, 2022

This problem was reproduced in 5.0 Preview 2. According to the licensee, this did not occur in 4.26. Not sure if this is related to the camera manager, but some objects are delayed at the end of s ...

Assertion thrown when selecting the Input Preview arrow within a collapsed node within the Material Graph

UE - Rendering Architecture - Materials - Jun 6, 2022

This is a regression testing in //UE4/Release-5.0 CL#18319896 Assertion thrown when selecting the Input Preview arrow within a collapsed node within the Material Graph. ...

Collapsing an Event with 1 connected node and 1 unconnected node to a function results in Both nodes being connected in the function

UE - Framework - Blueprint - Oct 26, 2022

This is not a regression tested in //UE5/Release-5.0 CL22491701 Collapsing an Event with 1 connected node and 1 unconnected node to a function results in Both nodes being connected in the function ...

Collab Viewer Template menu does not function properly in VR Preview

UE - Platform - XR - Dec 9, 2022

Regression: Tested this issue in Release-5.0, this issue did not occur so regression is yes There are chances that the menu will disappear as if functioning properly, but it locks out all control f ...

shared texture sampler doesn't work in mobile

UE - Platform - Mobile - Jan 5, 2023

In mobile preview or android device in 5.1 release, M_SharedTexture_Inst material does not render properly due to exceeded sampler slot limit. there was no problem in 5.0.3 ...

Cannot Delete Landscape with World Partition enabled

UE - Graphics Tools - Terrain - Landscape - Jan 12, 2023

If you delete all the LandscapeStreamingProxies under the landscape object the parent landscape object can be deleted. Not a regression checked in Version: 5.1.0-23058290+++UE5+Release-5.1 ...

Water body constructor dirties actor

UE - Graphics Tools - Terrain - Water - May 29, 2024

Modify gets called from AWaterBody constructor: WaterSplineMetadata->Reset(3); WaterSplineMetadata->AddPoint(0.0f); WaterSplineMetadata->AddPoint(1.0f); WaterSplineMetadata->AddPoint ...

Decals are corrupted when VRS is enabled on some console platforms, and possibly PC

UE - Platform - Console - Rendering - Oct 1, 2024

Blocky artifacts and flickering are sometimes visible when using VRS and decals. Setting r.VRS.Decals=0 removes the flickering. See Additional Info URL for details. ...

[MetaSounds] - Trigger on Threshold node Crashes editor on play when using literal value for threshold

UE - Audio - MetaSounds - Mar 15, 2022

Editor crashes when Trigger on Threshold node is hooked up in a Metasound graph and played using a threshold value defined on the node. If you use an Input node for the Threshold value, the crash do ...