Crash when launching a packaged project where a code class gets a reference to a Blueprint widget that contains an instance of a Blueprint struct

UE - Gameplay - Blueprint - Aug 3, 2017

A packaged project will crash on launch if a code class uses ConstructorHelpers::FClassFinder to get a reference to a Blueprint Widget that contains a Blueprint struct variable. Disabling EDL in the ...

Editor crashes if close while Perforce providers have work in progress

UE - Editor - Workflow Systems - Oct 25, 2024

This is from this UDN [Link Removed] ...

Creating a 64K texture triggers an out of memory crash

RAD - Oodle - Sep 21, 2020

When building very large textures (such as virtual textures) we allocate very large intermediate buffers for compression at full 4 channel float precision. For a 64K texture this can be 64GB in siz ...

VR Preview crash when shadow quality is set to low

UE - Platform - XR - Dec 5, 2024

[/Script/Engine.RendererSettings] r.Tonemapper.Sharpen=2 r.TemporalAA.Upsampling=False r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True r.LightPropagationVolume=0 r.ReflectionCaptureRe ...

Random crash in UWindDirectionalSourceComponent::GetWindParameters

UE - Simulation - Physics - Character - May 14, 2020

Triggering a HotReload Compile when Start up is Manual can result in an Editor crash: Assertion failed: GIsHotReload, Trying to recreate class outside of hot reload!

UE - Foundation - Cpp Tools - Hot Reload - Jun 30, 2019

Torrigered when hotreload is performed in a case where code referencing to dll. Crash when restarting from VisualStudio. It didn’t see in 4.21. Workaround:   Delete the Intermediate folder and e ...

MediaAssets: Crash in UMediaSoundComponent::UpdatePlayer

Media Framework - Nov 20, 2017

When assigning the same Player ...