Navmesh does not update when undoing the scaling of Navmesh Bounds Volume

UE - AI - Oct 10, 2017

REGRESSION: Yes, does not occur in 4.17.2 Navmesh does not automatically update when the user undoes the scaling of a nav mesh bounds volume. This issue occurs with both changing the scale in the ...

[Landscape] Collision Object Type Requires WorldStatic to Paint Foliage

UE - World Creation - Worldbuilding Tools - Foliage - Feb 27, 2018

No longer able to paint foliage when new Collision Object Type is applied to the landscape. Reproduced in 4.17.2 CL 3658906, 4.18.3 CL 3832480, and 4.19 P5 3898826 ...

Get Input Touch State produces incorrect vector position

UE - Gameplay - Input - Sep 25, 2018

Get Input Touch State produces incorrect vector position when using it on Android. Tested in 4.19.2 (CL - 4033788), 4.20.3 (CL - 4369336), 4.21 (CL - 4395058) ...

Undoing a change to the content of a Text widget while it is still selected causes an assert

UE - Editor - UI Systems - Jul 17, 2018

Hitting undo on a text widget while it is still selected will cause an assert. This appears to happen because the widget loses focus and attempts to commit it's text while still processing the undo, ...

The texture preview does not update in the Texture Sample

UE - Rendering Architecture - Materials - Mar 14, 2019

The preview image for the Texture Sample Node does not update when the Texture parameter is linked to a Texture Object. Tested in 4.21.2 (CL - 4753647), 4.22 (CL - 5365847), 4.23(CL - 5396611) ...

IOS force feedback strength does not increase

UE - Platform - Mobile - Jan 15, 2019

Force feedback does not strengthen when expected on IOS. It stays the same regardless of where the pawn is on either the red or yellow squares. Tested on 9753_iPhone 7+ 12.0.1 and 16021_iPhone XS ...

The ConstructionScript not being called on drag

Tools - May 2, 2019

The construction script for a custom actor blueprint does not execute after drag when the scene component is selected. Tested in 4.21.2 (CL - 5660361), 4.22.1 (CL - 6063286), 4.23 (CL - 6248266) ...

Niagara particles are culled when opaque material blend mode added

UE - Niagara - May 6, 2019

Niagara particles are culled from far distances when materials with the Opaque Blend mode are applied to them. Tested in 4.21.2(CL - 4753647), 4.22.1 (CL - 6063286), 4.23 (CL - 6311794) ...

Crash when debugging project offscreen

UE - Graphics Features - May 30, 2019

Running a project with the RenderOffscreen flag in the DebugGame configuration applied causes the debugger to crash. Tested in 4.21.2 (CL - 4753647), 4.22.1 (CL - 6063286), 4.23 (CL - 6674923) ...

4.24 GitHub Build compile error - fatal error C1083: Cannot open include file: 'SketchUpAPI/geometry.h': No such file or directory

UE - Editor - Content Pipeline - Datasmith - Exporters - Dec 10, 2019

12>e:\github\unrealengine\engine\source\programs\enterprise\datasmith\datasmithsketchupexporter\private\DatasmithSketchUpCamera.h(7): fatal error C1083: Cannot open include file: 'SketchUpAPI/geomet ...