[Crash] UE4Editor-MetalRHI.dylib!ReportMetalCommandBufferFailure()

UE - Graphics Features - Jan 25, 2017

Crashes when resizing Standalone game window by dragging lower right corner to and fro to increase/decrease window size. [Link Removed] Error message: SEGV_MAPERR at 0x3 Source Context:none Mos ...

Crash when splitting a UDS pin on a collapsed graph

UE - Gameplay - Blueprint - Jan 27, 2017

I came across this bug while attempting to verify UE-41073. That bug is verified, but I accidentally added the struct into the collapsed node without going into the collapsed graph and split the col ...

GPU specific issue with Lighting while moving - GTX 770

UE - Graphics Features - Apr 26, 2017

While testing GPU - ContentExamples - Lighting - Nvidia gtx 770 in the 4.16 GPU Compat Pass, I noticed a strange effect on lights while the player is in motion. I've had multiple people attempt to ...

Area Class and Dynamic Obstacle Properties Being Reset

UE - AI - May 2, 2017

Area Class and Is Dynamic Obstacle properties do not seem to be saved on static meshes under certain conditions. I was able to reproduce this issue 3/5 times that I tested it. It seems that if the ...

Disabling Occlusion Culling and DBuffer Decals causers crash

UE - Graphics Features - Sep 1, 2017

THere is a crash that occurs when opening a project after the Occlusion Culling and DBuffer decals option are unchecked. There are times where the Unreal Crash reporter catches the crash and display ...

"+Create Binding" added to a "Text Block" makes the Text not visible in Standalone Game

UE - Editor - UI Systems - Sep 6, 2017

The visibility of the Text depends on the "+Create Binding" being added or not added. Now, If we go into our Widget Blueprint Designer > over in the Details panel under Content > Select "Bind" and ' ...

ChildActorComponent (SkeletalMesh) goes into tpose when calling SetChildActorClass

OLD - Anim - Mar 19, 2018

There is an issue occurring where when updating an animation of a child actor by setting the Child actor class, the animation will flash the skeleton in a T-Pose before continuing with the animation ...

Malformed command sent to UAT if BuildCookRun command ends with a trailing slash ("\")

UE - Foundation - Cpp Tools - Feb 14, 2019

Including a trailing slash ("\") at the end of a BuildCookRun command sent to UAT results in UAT receiving a malformed command. If the command ends with a slash, the resulting command that UAT recei ...

Packaged content hangs when relaunching on Oculus Mobile device after Closing the application

UE - Audio - Apr 9, 2019

This does not occur with some previously packaged First Person templates that were on the device still namely one from //UE4/Dev-VR 4.21.0 @CL 4277723  It also does not occur with other apps on the ...

Wrong IDE loads when Visual Studio 2019 is selected

UE - Foundation - Cpp Tools - May 22, 2019

Visual Studio 2019 does not load even when it is selected as the chosen IDE. Instead the editor loads Visual Studio 2017. If you create a new C++ class after switching the IDE and restarting the Edi ...