There is an issue occurring where after the map built data is made building lighting on a level causes the level to become dirty. this occurs even if anything in the level has not been changed excep ...
There is an issue occuring where TransformVector node break compilation material instance but primary material is successfully compiled. When using a custom node to set the value this node intends t ...
Using Solidworks 2017 Service pack 4.1 the sldasm files only partially import. Instances, folders, and suppressed parts also mess up the import. Suppressed parts show up from different configuration ...
Physics Assets & Skeletons referenced by the skeletal mesh will load materials & textures from their default skeletal meshes into the statistics window. Either the statistics window is incorrect abo ...
Moving assets in the Editor is very unreliable. References may or may not be fixed up. No direct error is presented or a warning about problems. Any moves of the gameinstance, string table or certai ...
Within the project attached, the Sequence Director can not be opened for the Level Sequence "SkateReel Sequencer Crash." The user reports being able to open the Sequence Director prior to copying an ...
Tested in //UE4/Release-4.27 CL 18319896 using Level Streaming the camera was ignored by the ISM_Cube. Collision settings of an Instanced Static Mesh setup in the Construction Script are not preser ...
1. Download the Licensee repro, compile, and open:https://udn.unrealengine.com/s/contentdocument/069QP00000CdN7WYAV 2. Press the first hatched button on the top bar, next to the Platforms dropdown. ...
When changing r.ScreenPercentage the final value used for buffer generation is clamped to the nearest 4 pixels to aid in post processing and other steps. During post processing the same calculation ...
From UDN Question: https://udn.unrealengine.com/questions/304392/bug-clientplayforcefeedback-isnt-paused-when-game.html Tried with GamePad and Vive Controllers, having Gamepad wire connected + 2 Vi ...