REGRESSION: YesWORKING: 3039270BROKEN: 3081866 Ensures occur when copy and pasting nodes in the Anim Graph. ...
Generated from CrashReporter ...
Map and set container value overrides will be lost in a cooked build for any Blueprint component that's dynamically instanced in a cooked build if the owning Actor class enables the optimized compon ...
No comments from user A couple additional crash groups: [Link Removed] [Link Removed] ...
UDN user reported frequent crashes in FStaticMesh::~FStaticMesh() on DrawListLinks[i]->Remove(false); Crash went away after adding critical sections to FStaticMesh::LinkDrawList(), FStaticMesh::Unl ...
When we switched our project to 5.6.1 This error appeared on build. The compilation of the Mutable assets in the editor is not reporting any issue. ...
Attempting to click on a node in a Transition Logic that has been opened in a new tab will cause a crash when the correlating State node and it's transition have been deleted from the State Machine. ...
There is a crash that will occur when an empty Anim composite asset is being referenced in the Mesh component attached to a BP actor within a level sequence. Crash also occurs in Live 5.4.4 - not a ...
Upon creation and compilation of a Blueprint Variable of type InputActionKeyMappings, when clicking the "X" to remove the default input key parameter causes the editor to crash. ...
Once you add two postprocess volumes (one to the persistent level and one to a sublevel) then add a blendable element to each, and then try to select both a crash will occur. ...