memory leak from incorrect PhysX shape ref counting

UE - Simulation - Physics - Mar 9, 2017

PxShapes are created with a ref count of 1, and it is up to the caller to decrement this once the shape has been attached to an actor. There are a handful of places in the code in which this doesn' ...

Importing fbx with armature resulting in crash

UE - Editor - Content Pipeline - Import and Export - Jan 20, 2020

Importing an fbx file with armature on MAC results in crash Tested: 4.23.1 CL#9631420, 4.25 CL#10889200 ...

Media Textures assigned at run time are not being applied to the assigned mesh

Media Framework - Feb 21, 2020

Dynamically created media texture is not applied to assigned meshes.  Tested in:  4.23.1 CL#9631420, 4.25 CL#11574810 ...

TSR ghosting when see through translucent wall

UE - Graphics Features - Feb 7, 2023

see through a translucent material will cause ghosting  This issue did not occur in 5.0, it occurs when using TSR on UE 5.1 or later. ...

Interchange: Forcing "Bind Pose Time Zero" to true doesn't always give good result

UE - Editor - Content Pipeline - Import and Export - Nov 6, 2024

When using the legacy fbx importer with time zero option to true the skinning is good. So its a regression. Would be awesome if it can be fix in 5.5.1 ...

Rotator visual helper appears in local Presentation exports

TM - Tools - Nov 6, 2025

Reported in SF [Link Removed] The Rotator animator's visual helpers will be visible in locally exported Presentations when it should be hidden. This does not affect the Translator animator. ...

Streaming Bounds Advanced Show Flag is not working as expected

UE - Graphics Features - Jan 11, 2017

The stairs should have radius around each stair (StreamingBoundsExpected attachment). Instead there are no visible changes when the flag is checked (StreamingBoundsResults) This is Not a regression ...

Pivot does not stay with grouped actors when surface snapping is enabled

Tools - May 13, 2015

Surface snapping causes the pivot to move to a different location away from the grouped items. The pivot can be reset by ungrouping and regrouping, but the pivot moves away from the group when the g ...

[Feature Request] Add a "Move Function Declaration to Parent" option for blueprint added functions

UE - Gameplay - Blueprint Editor - Mar 21, 2021

Users requested the ability to move only the function declaration to a base class from blueprints instead all of the nodes inside the function.  From the user:  "Essentially, 95% of the time wha ...

Clicking on a slider bar jumps the mouse to the top left of the screen

Tools - Oct 27, 2014

Anywhere there is a slider, single clicking on it without changing the value will cause the mouse cursor to jump to the top left of the monitor. ...