FRootMotionMovementParams::Accumulate can trigger an exception in debug-editor when using a cached pose

UE - Anim - Rigging - Jan 11, 2018

When you are using the editor compiled as debug-editor, combining the use of a pose cache, RootMotion Everything setting, could trigger an exception. ...

[CrashReport]libUnrealEditor-RenderCore!FRDGEventScopeOpArray::Execute(FRDGBreadcrumbState&) [RenderGraphEvent.cpp:149]

UE - Rendering Architecture - RHI - Jun 6, 2022

Generated from CrashReporter Error Message:Assertion failed: !EnumHasAnyFlags(StencilAccess, AnyCopy) [File:./Runtime/VulkanRHI/Private/VulkanBarriers.cpp] [Line: 439] Only the Stencil being transi ...

Make sure games can ship with VS2015 without needing extra redists

Tools - Jul 28, 2016

VS2015 redists are not part of our standard redist install (because their update prereqs on Windows 7 and 8 make them virtually impossible to package in), so applocal install is required. ...

ES2 Fallback Fails on Nougat Devices that do not support Vulkan

UE - Platform - Mobile - Aug 28, 2016

Discovered this while doing RC candidate testing for 4.13 Works fine in all other use cases: Nougat devices that support Vulkan Marshmallow devices that support Vulkan Marshmallow devices that don' ...

[CrashReport] UE4Editor_OculusRift!FHeadMountedDisplay::GetCurrentHMDPose()

UE - Platform - XR - Jun 28, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Assertion failed: IsInGameThread() [Link Removed] [Line: 1047] Source Context ...

[CrashReport] UE4Editor_Engine!UGameViewportClient::Draw() [gameviewportclient.cpp:1170]

UE - Graphics Features - Apr 4, 2017

Was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 (first/seco ...

[CrashReport] UE4Editor_Engine!UEdGraphPin::SerializePin() [edgraphpin.cpp:1497]

UE - Gameplay - Blueprint - Aug 11, 2016

Ctrl Z a massive copy pasteI was modifying a blueprint dealing with Draw material to render target.Undoing in Blueprint Editor.Kevin.R - Undid a pin reconnecting... investigating ...

Linker exception opening project project after updating to 4.25.4

UE - Gameplay - Blueprint - Oct 27, 2020

User has encountered an exception opening their project when they updated from 4.25.3 to 4.25.4. No repro, log or test project is given at the time. ...

Setting a poseable mesh component as leader component for a skeletal mesh component causes an access violation.

UE - Anim - Runtime - Jun 11, 2024

When a skeletal mesh component's leader component is set to a poseable mesh component, the application will run into an access violation when it tries to update animation curves and morph targets. ...

Machine ID is not being shown on the crashreporter website

UE - Foundation - Core - CrashReportClient - Jan 13, 2017

This is a regression from 4.14.3 ...