Spring Arm rotation only prints Yaw after 4.17 conversion. In 4.16 it would print the Yaw, Pitch, and Rotation as expected. The spring arm by itself prints the rotation correctly but once a camera ...
Only seen on an Intel HD4600 GPU This is a regression from 4.13 Did not occur on an Intel HD530 GPU ...
While not a major issue in and of itself, this can cause considerable headaches for materials where sampler counts in 5.1 were at 15/16 or 16/16 and when upgrading to 5.2 are now exceeding the built ...
When a user changes any properties (for calling PostEditChangeProperty ) in parent static mesh or restarting the editor, the modified mesh is applied correctly. how to reproduce: [Link Removed] ...
When a Planar Reflection component has been added to a Blueprint that has adjustable sliders that can be edited via the Details panel that updates the Blueprint via the construction script the memor ...
If a character with a cloth simulation or a mesh with a cloth simulation is in the scene there is wind force that is being applied to the cloth. The only way to remove this is by setting a Wind Dire ...
In the rolling ball template, the new floor meshes cause the player character to jump when the player has not pressed any jump commands. It occurs more often if the players movement has been increas ...
While writing test cases for the Blueprint Communication Content example, I came across this inconsistency. The logo continues to spin even after the button is no longer active. I expected the logo ...
From user: "I believe the issue is deal to the implementation of FAndroidOpenGL, there is no overriding of FOpenGL::SupportsMapBuffer(),which always return from the base FOpenGLES2 method and it is ...
[2024.04.29-16.49.46:563][970]LogUObjectGlobals: Warning: LoadPackage can't find package /BEURRE_040824_041224/NewMaterialParameterCollection. [2024.04.29-16.49.46:563][970]LogUObjectGlobals: Warning ...