Using Start Players as Spectators checkbox does not affect Player0

UE - Gameplay - May 20, 2015

When setting up a custom game mode blueprint, if the "Start Players as Spectators" checkbox is checked the first player loaded in PIE will not be in spectator mode. ...

Sound Mix Modifiers do not properly affect Sound Class

UE - Audio - Mar 30, 2015

Sound mixers do not properly override variables within a sound class. This prevents users from being able to modify variables such as volume or pitch quickly and efficiently by using the push/pop st ...

Custom Primitive Data on BP instance not taking affect while in editor

UE - Rendering - Architecture - Apr 5, 2023

Original Repo is from 4.27, however, it still happens in 5.2. This is happening because the Instance Data system does not update the field UPrimitiveComponent::CustomPrimitiveDataInternal from the d ...

ResavePackages Commandlet Consistently Crashes in 5.3 In Material PreSave

UE - Rendering - Architecture - Materials - Feb 20, 2024

Running the ResavePackages commandlet will consistently result in a crash. The callstack is here: Assertion failed: !IsRooted() [Link Removed] [Line: 265] UnrealEditor_Engine!UMaterialInterface::P ...

Example 1.3: Constraint Profiles animation not working in ContentExamples

UE - Content - Content Example - Mar 25, 2022

This bug does not occur in //UE5/Release-5.0-EarlyAccess or in Release-4.27 making it a regression.  This also occurs in //UE5/Main  ...

Control Rig function nodes cannot have their color changed in 5.3

UE - Anim - Rigging - Control Rig - Oct 5, 2023

VR preview Crashes for the Oculus Rift on 4.8 preview 3

UE - Platform - XR - May 20, 2015

If the User starts up the VR preview mode with an Oculus rift plugged in the editor will crash. ...

Spring Arm rotation only prints Yaw after 4.17 conversion

UE - Gameplay - Aug 11, 2017

Spring Arm rotation only prints Yaw after 4.17 conversion. In 4.16 it would print the Yaw, Pitch, and Rotation as expected. The spring arm by itself prints the rotation correctly but once a camera ...

Layers render transparent in Material_Advanced 1.3 display in ContentExamples on HD4600

UE - Graphics Features - Nov 1, 2016

Only seen on an Intel HD4600 GPU This is a regression from 4.13 Did not occur on an Intel HD530 GPU ...

Paper2D: Editor hangs when assigning Sprite Atlas Group to Sprite

UE - Gameplay - Paper2D - Dec 16, 2025

In UE 5.3 and later, assigning a Sprite Atlas Group to a UPaperSprite asset can cause the editor to hang and eventually crash. This behavior has been reproduced in 5.3, 5.6, and a recent UE5-main so ...