Spin Box delta does not appear to affect how the spin box increments through its values when clicking and dragging with the mouse

UE - Editor - UI Systems - May 12, 2017

Spin Box delta does not appear to affect how the spin box increments through its values when clicking and dragging with the mouse. The spin box appears to increment/decrement by more or less dependi ...

Changing preview mesh appears to affect initial transforms of all control rigs in level viewport

UE - Anim - Rigging - Control Rig - Apr 16, 2024

It seems that switching the preview mesh in the control rig editor is affecting the initial transforms in the hiearchies of related control rigs in the level viewport.  This seems to be due to the c ...

Preview weight on Landscape Layer Sample affects Grass Output on landscape disregarding layer info

UE - Graphics Tools - Terrain - Landscape - May 10, 2022

Preview weight on Landscape Layer Sample affects Grass Output on landscape disregarding layer info Repro Rate: 3/3 Tested this in //UE4/Release-4.27 @ CL#18319896 and the issue did NOT occur there ...

Display 1.2 bouncing ball has a typo in the Math Hall of ContentExamples

Docs - Samples - Sep 19, 2016

Just a typo that needs to be fixed. ...

Cooked materials and material instances size have doubled when upgrading from 5.1.0 to 5.2.0

UE - Rendering Architecture - Materials - Jul 18, 2023

UDN: [Link Removed] A UDN customer has observed that their cooked materials have doubled in asset size going from 5.1 to 5.2. We need to investigate this is only a local issue on their side and no ...

Android Galaxy S 3 (Mali) or Galaxy Note 2 (Mali) Mobile Devices Not Rendering BSP

UE - Platform - Mobile - Nov 13, 2014

When the user launches a packaged game for the Android S3 Mobile Devices, any BSP's that were in the level are not visible. Collision still exists, but they are not visible when playing. ...

Post Processing continues to affect Sprites after project setting defaults are disabled and all volumes and cameras' settings are disabled

UE - Graphics Features - Nov 19, 2014

After disabling the defaults in Project Settings > Rendering > Default Postprocessing Settings, disabling all GlobalPostProcessSettings volumes, and setting the Post Process Blend Weight in the play ...

Distances do not match on display 2.6 of the Math_Hall in ContentExamples

Docs - Samples - Sep 22, 2016

This could be a rounding error but if they are both representing the same distance they should match. Maybe truncating a few decimal places and rounding could work. ...

Packaging a game fails in 4.7 Promoted branch on GitHub because UBT tries to pass 33,000+ characters through the command line.

UE - Foundation - Core - Jan 5, 2015

A user has indicated that he was having some trouble packaging a game in the Promoted branch of 4.7 from GitHub. It appears that UBT was trying to pass 33 thousand characters through the command lin ...

Failed to build in Github UE4.27.0.

UE - Simulation - Physics - Aug 30, 2021

Failed to build UE4.27.0 with Win64/Development Editor.  Can avoid this error that excluding the project from build configuration. (Solution UE4->Properties->Configuration Properties->Configuratio ...