This seems to be a regression caused by CL 16942648 ([Link Removed]). Recording times based on the sequence, means the timecode will always begin when the sequence does. ...
Marking this as a Regression since it works as intended in Release 4.27.2 (CL-18319896). I've also confirmed the behavior is occurring in UE5 Main (CL-20283975) as well. ...
USplineComponent::GetDistanceAlongSplineAtInputKey() returns the wrong value when the input keys are not sequential because it interprets the input key argument as the spline point index. Thus if th ...
Crashes when loading an actor that inherits from AInstancedPlacementPartitionActor. There is a serialization size mismatch. ...
Fix for [Link Removed] sets the RuleAssembly in the Marketplace plugin to ReadOnly. This has prevented the plugin binaries from being compiled. Change the readonly flag as shown in the following co ...
Vector addition wildcard does not cast from integer to float (double-precision) when split apart vector pin is utilized. You can also utilize a Vector2D to get the same results. Repro Rate: 3/3 Te ...
Increasing the multiplier past a certain point causes sounds on a Quantization Boundary to struggle to play at the correct time. The repro above uses 1/32, but this also repros with other values. ...
Resizing the editor window or any floating panel causes the panel contents to jitter during drag. See attached images. The jittering one is from Main and the normal behavior was captured in UEFN. ...