Pawns using Floating Pawn Movement will teleport to the location specified in Move To Location

UE - AI - Jul 14, 2015

Pawns using Floating Pawn Movement will teleport to the location specified in Move To Location. From fix CL 2619989: "Fixed FloatingPawnMovement component's issue when controlling AI pawn. Basicall ...

Ongoing D3D 'HUNG' crash - FD3D11Viewport::PresentChecked()

UE - Graphics Features - Jan 18, 2017

This is a new ticket for the D3D 'HUNG' crash originally reported in [Link Removed]. Some fixes were introduced in 4.14.2 that decreased the occurrences of this crash, but other cases are still ongo ...

Reimport factory not being called for import enabled by plugin

UE - Editor - Content Pipeline - Import and Export - Apr 25, 2016

A user reported a problem that started occurring with 4.10 and didn't occur in 4.9.2 (Was unable to get a project in 4.9.2 and thus unable to confirm his claims, therefore I'm not marking this as a ...

FHLSLMaterialTranslator::GetMaterialEnvironment can crash or not load UMaterialParameterCollections

UE - Rendering Architecture - Materials - Apr 30, 2025

In UE 5.5, the Editor may crash in FHLSLMaterialTranslator::GetMaterialEnvironment when loading materials with Material Parameter Collections, likely due to async loading. Calling ParameterCollectio ...

Lyra 5.5 - LAS_ShooterGame_SharedInput has got a missing reference on InputMapping #1

UE - Gameplay - Input - Jan 27, 2025

The templated Lyra project for 5.5 is missing a reference to IMC_Default_KBM on /ShooterCore/Experiences/LAS_ShooterGame_SharedInput because it looks like IMC_Default_KBM was renamed to IMC_Default. ...

Pressing "+" element in landscape grass type asset crashes editor

UE - LD & Modeling - Terrain - Landscape - Jul 31, 2015

Creating a landscape grass type and then pressing the + to add an element crashes the editor. Frequency: 2/2 Crashreporter: not currently available ...

Linux Twin Stick Shooter sound does not have constant tempo

UE - Platform - Linux - Oct 9, 2015

The firing sound in the Twin Stick Shooter template on the Linux machine does not have a constant tempo. The firing sound changes between evenly spaced sounds and closely spaced sounds. I do not se ...

GoogleARCoreJavaHelper functions are not correctly exported publicly

UE - Platform - XR - Oct 31, 2018

The jni functions in GoogleARCoreAndroidHelper.cpp are not correctly exported, when we tried to build a Test project it failed with this exception:  java.lang.UnsatisfiedLinkError: No implementatio ...

BuildGraph XML Errors Logged Incorrectly

UE - Foundation - Horde - BuildGraph - Aug 30, 2019

Suggested fix from licensee: After investigation, it seems that the filename is passed as a string instead of a FileReference in Script.cs:84. Fixing the issue seems to be as simple as changing th ...

Cloth jitters in Movie Render Queue renders when temporal sampling is enabled

UE - Anim - Sequencer - MRQ - Dec 6, 2022

The Cloth simulation time step smoothing is interfering with the substepping fix for multi Temporal Samples by changing the very variable DeltaTime and causing some large errors in the cloth simulat ...