SolidWorks 2018 Assembly Datasmith Importer Error

UE - Editor - Content Pipeline - Datasmith - Importer - Aug 16, 2018

A failed to import error is received when importing various SolidWorks 2018 Assembly files. A lot of the attached models are imported IGS files and were made into SolidWorks parts. Tried testing th ...

Generated definition of BlueprintNativeEvent UFUNCTION in an interface does not include const keyword for return type

UE - Foundation - Core - Aug 15, 2018

UHT does not correctly create generated code for BlueprintNativeEvent UFUNCTIONs in an interface that return const values. In the corresponding .gen.cpp file, the generated code does not include the ...

AJA - Output doesn't properly shutdown (grey screen)

UE - Virtual Production - Aug 15, 2018

SMT is reporting that AJA output doesn't properly shutdown, Screen end up with shades of grey instead of black. ...

Setting a console variable interacts with window state

When the game window is set to be windowed and maximized, setting a console variable changes the window's state from being maximized to its default size.  This is a regression as it is working as e ...

[CrashReport] UE4Editor_UnrealEd!UEditorBrushBuilder::EndBrush() [editorbrushbuilder.cpp:53]

Tools - Aug 10, 2018

No user comments in crash group 48 bool UEditorBrushBuilder::EndBrush( UWorld* InWorld, ABrush* InBrush ) 49 { 50 //!!validate 51 check( InWorld != nullptr ); ...

TMap does not serialize properly in specific circumstance when it contains a UObject property set to null by default

UE - Foundation - Core - Aug 8, 2018

A TMap containing a struct with a UObject reference property (set to nullptr by default) does not serialize properly for an instance where the UObject reference is set on the instance, but the TMap ...

UMG Widget Set Focus in Standalone broken

UE - Editor - UI Systems - Aug 7, 2018

Focus is no longer set on UMG 3D Widget when playing in Standalone. (PIE works in both versions) Also verified in Main CL# 4247867 ...

Oculus Touch: Gamepad Special Left/Right inputs swapped

UE - Platform - XR - Aug 6, 2018

GamepadSpecialLeft and GamepadSpecialRight inputs are swapped on Touch Controllers. Inputs are working as intended on an Xbox controller. Problem may have been introduced by Oculus, I created a 4. ...

Nativized widgets that include a custom button cause a crash if Event Driven Loading is enabled

UE - Gameplay - Blueprint - Aug 3, 2018

Nativizing a Blueprint that includes a custom button (a Blueprint parented to the "Button" class) causes a crash when Event Driven Loading is enabled. Disabling Event Driven Loading can workaround t ...

An event with Soft Class Reference as an input that is not set causes package to fail with Nativization

UE - Gameplay - Blueprint - Jul 25, 2018

Having a custom event with an empty Soft Class Reference as an input causes packaging to fail if nativization is enabled as the event nativizes with a const TSoftClassPtr<>& and the compiler cannot ...