Build lighting for single stationally light level generates a shadow map in PF_B8G8R8A8 format

UE - Texture - Nov 1, 2024

Texture format override to BGRA8 due to changes in CL-30603716. The following code can restore the previous behavior. void FShadowMapPendingTexture::StartEncoding(ULevel* LightingScenario, ITexture ...

The Open Asset dialog is disabled during breakpoint

UE - Editor - Workflow Systems - Oct 31, 2024

RewindDebugger draws debug capsules with its base location as center

UE - Anim - Oct 31, 2024

Context UE_VLOG macros can be used to capture debug shapes into both a Visual Logger recording and a Rewind Debugger recording. Problem In the Rewind Debugger, the capsule shapes are drawn at an in ...

Debug display of TargetingSelectionTask_AOE with cylinder is unnaturally tilted

UE - Gameplay - Gameplay Ability System - Oct 30, 2024

The following code fixes the tilt : void UTargetingSelectionTask_AOE::DebugDrawBoundingVolume(const FTargetingRequestHandle& TargetingHandle, const FColor& Color, const FOverlapDatum* OverlapDatum) ...

UnrealTraceServer exits when encountering a symlink on Windows

UE - Foundation - Insights - Oct 30, 2024

UnrealTraceServer exits on startup (or when watching a directory) when a watched store directory contains a symlink on Windows. Cause: The std::filesystem::directory_entry::is_directory() call thro ...

Mobile Depth of Field blurry eveywhere

UE - Platform - Mobile - Oct 30, 2024

user reports I investigated the problem throught the frame capture tools and found that on a real device (iPhone 15 Pro in my case), the depth texture for the SunMask pass is not set (a dummy black ...

Invalid access location compressing a BC6h texture in the editor

RAD - Oct 29, 2024

Large texture crashes during Oodle compression with "-stompmalloc". It appears to be an internal Oodle error. Also tested on //UE5/Release-5.5/, CL: 37463908 ...

Depth of Field blur is inconsistent with r.ScreenPercentage == 100 (Dynamic resolution)

UE - Graphics Features - Oct 29, 2024

Depth of Field, with "r.DOF.Recombine.Quality = 0" will adjust the size of the depth in focus based on screen percentage. This might be related to over-fitting from the tile classification, because ...

Point light leaking throught thin geometry

UE - Graphics Features - Oct 29, 2024

In 4.27, ray traced point lights can leak through thin meshes. This bug does not exist in Unreal Engine 5, due to many of the potential rendering areas being fundamentally changed. ...

UE 5.5 delayed Python initialization causes issues

UE - Editor - Workflow Systems - Oct 28, 2024

From this UDN: [Link Removed] The customer reports that this issue did not happen in 5.4. ...