LOD 0 Landscape meshes are always updated in FLandscapeComponentSceneProxy::GetDynamicRayTracingInstances because* r.RayTracing.Geometry.Landscape.LODsUpdateEveryFrame* (GLandscapeRayTracingGeometry ...
UPoseAsset::SetBasePoseName() does not correctly set the BasePoseIndex when a valid pose name is provided. Regardless of input, the pose defaults back to ReferencePose. Upon inspection of the implem ...
The value of MaterialExpressionTwoSidedSign is flipped when calculating the Opacity Mask for Nanite meshes. This seems to be a regression in 5.5. ...
When the user changes the Volumetric Render Target Mode, the Volumetric clouds in a scene will render in front of Static Meshes in the Right-Eye. ...
Intermittent crash in virtual texture transcode. Usually mempy from nullptr but also occasionally we see the same callstack with memcpy to random location. ...
The built-in class "UMaterialEditingLibrary" provides various editor scripting functions related to creating and editing materials and material instances. One of these functions, UMaterialEditingLib ...
Reported by user in SF [Link Removed] An animated FBX file from Mixamo appears with a distorted mesh inside Twinmotion. Distortion appears regardless of settings used for import. ...