Linked Anim Layer node can become stuck in a single state when attempting to change the Layer

UE - Anim - Runtime - Anim Blueprints - Oct 25, 2022

When swapping Layer settings between various Animation Layers on a Linked Anim Layer node, the node can become stuck in one state. The node will become stuck in the Linked Anim Layer state and canno ...

Blueprint debugger: variable getter node displays wrong object's value

UE - Framework - Blueprint Runtime - Jul 28, 2023

After triggering a breakpoint in blueprint, variable getter nodes can display the value of a different object than the node's target. For example: if an actor class has a value MyBool and the bluepr ...

Keying Level Sequence Crashes Engine

UE - Anim - Sequencer - Dec 12, 2024

Repro rate 3/5 Regression to be tested Testing with a fresh level sequence no crash occurs, Tried to do it without rekeying and did not get a crash. I repro'd it a few times and sometimes no crash ...

Niagara Data Interface "Errors and Warning" section on Module Details not updating when error messages change

UE - Niagara - Aug 14, 2025

This is a regression: it worked correctly up to UE 5.5, but not in 5.6 or mainline latest. Possibly caused by CL 40093049. Class UNiagaraDataInterface provides virtual method GetFeedback(), which a ...

Match3 crashes on device after locking and unlocking the screen on iOS

Tools - Aug 23, 2016

Aug 23 15:25:15 A6240 UnrealMatch3[987] <Warning>: Assertion failed: CommandEncoder.IsRenderPassDescriptorValid() [Link Removed] [Line: 700] Match3 does not resume after locking and unlocking the s ...

FArchive broke operator<< for bool in Editor builds

UE - Foundation - Core - Feb 16, 2017

Looks like CL-3215392 added changes in FArchive where the operator<< method for bool is a member operator in Editor (as opposed to a global operator in non-editor and old builds). This causes shado ...

[CrashReport] <unknown module>!UE4Editor_TrueSkyPlugin!FTrueSkyPlugin::RenderFrame()

UE - Graphics Features - Mar 6, 2017

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 ( ...

AI Controller Remains in World Outliner After Being Destroyed

UE - AI - Apr 18, 2017

Destroying an AI Controller does not seem to remove it from the world. The controller will still remain in the World Outliner even after Destroy is called. Attempting to get the AI Controller after ...

Editor crash on level load with multiple actors with the name "(none)"

Tools - Jun 14, 2017

If three or more actors are saved to a level with the same name in the Content Browser of "none", attempting to load the level (open or right click on umap asset in content browser) causes the edito ...

[CrashReport] UE4Editor_MeshPaint!MeshPaintHelpers::FillVertexColors()

OLD - Anim - Jun 27, 2017

This is a common crash in the 4.16 release. Users have not provided any descriptions, so additional information is currently unavailable. Source Context 804 elseif (USkeletalMeshComponent ...