If a Make Array BP node is connected to a structure, using the "Split Struct Pin" and "Remove Array Element Pin" options causes array elements numbers to change randomly. ...
If a new Directory to Monitor is added to the Auto Reimport settings, and the Editor Settings window is closed before the Map Directory To option is set, when the Editor Settings window is re-opened ...
Duplicated Actor Sequence Components overwrite each other when changes are made. Both components will have the focus tab option, which only shows up if the sequence is opened. This means that when t ...
When transitioning from AR map/pawn to Non-AR map/pawn the direction the phone is facing is applied to Non-AR pawn. Only occurring on Android/ARCore Also tested in Main CL #4229747 Tested with Pi ...
Hot Reload does not work if a project and the Engine that project is associated with are placed next to each other in the same root folder that shares the same name as the project. During the Hot Re ...
After disabling the defaults in Project Settings > Rendering > Default Postprocessing Settings, disabling all GlobalPostProcessSettings volumes, and setting the Post Process Blend Weight in the play ...
When a widget Blueprint that is derived from a custom UserWidget class containing a custom EditInlineNew UObject class property is compiled, any value that has been set in the UObject property is re ...
Various settings within the Editor Preferences window get saved within the project instead of the Editor. If someone were to heavily modify their Editor Preferences they would have to set it up agai ...
The tracking for objects that are attached to a Motion Controller appear to be offset when the pawn is moving. The object appears to become offset and appears to orbit around its original position. ...
Gameplay Effects can hold stale references to Gameplay Tags when the adding component is switched for a different type. The tags are serialised, and their presence can be confirmed with Reference Vi ...