This does not occur with some previously packaged First Person templates that were on the device still namely one from //UE4/Dev-VR 4.21.0 @CL 4277723 It also does not occur with other apps on the ...
UForceFeedback is expected to give vibration just like in the graph of the asset. But only in iOS it is not. It is expected to give continuous vibration following the forcefeedback asset, but only ...
Crash when enabling Level of Detail Coloration viewmodes in the Dataprep editor while using DX12 This crash does not occur when the project is opened with DX11. Note that the Dataprep editor does ...
The name of Animation Curve may change when retargeting an asset that depends on AnimSequence asset to Skeleton with different order of Animation Curve. ...
For nodes with an FGameplayTag or FGameplayTagContainer pin, when changing the tag value (Pin->DefaultValue) and triggering Undo/Redo, the pin modification is not undone. Rather, it undoes the previ ...
When using the Landscape Grass Type and using a Static or Stationary light will throw the 'Lighting needs to be rebuilt' warning. ...
A function in a Blueprint Function Library that references another function in that library cannot be saved after closing and reopening the project. The library will save without error until the pro ...
If a person is on the Shooter Game level Highrse and uses the blueprint node "Execute Console Command" to server travel to any other level the editor will crash. In PIE mode the editor will hang at ...
Changing the color and/or opacity setting for a text block does not register with the autokey when animating in UMG. Because of this users are unable change these settings dynamically via the animat ...
When using the DisplayName specifier in a UFUNCTION that has a return (anything other than void), the DisplayName does not apply to the function's name in the My Blueprints panel after being overrid ...