Crash when setting a bookmark after going live with Multi-User Editing

UE - Virtual Production - Apr 22, 2019

When using Steam VR in combination with the Multi-User Editing plugin and the Virtual Production Utilities plugin the engine crashes when adding a bookmark while a server is running. ...

Crash hovering mouse over User Defined Struct array variable on Widget Blueprint breakpoint

UE - Gameplay - Blueprint - Jan 22, 2020

Looks a crash caused by an access violation when trying to export text from the property for the tooltip. Seems to be limited to arrays of user defined structs and the Widget Blueprint editor. ...

Pressing "+" element in landscape grass type asset crashes editor

UE - LD & Modeling - Terrain - Landscape - Jul 31, 2015

Creating a landscape grass type and then pressing the + to add an element crashes the editor. Frequency: 2/2 Crashreporter: not currently available ...

The Editor crashes when adding an element to a TMap that uses an unhashable struct as a key

UE - Gameplay - Blueprint - Feb 28, 2017

The Editor crashes if an unhashable struct is used as a key in a TMap and a new element is added to the TMap in a Blueprint. ...

Invalid access location compressing a BC6h texture in the editor

RAD - Oct 29, 2024

Large texture crashes during Oodle compression with "-stompmalloc". It appears to be an internal Oodle error. Also tested on //UE5/Release-5.5/, CL: 37463908 ...

Crash occurs in the Editor when multiple instances of the same Blueprint are selected in the level and the Reset to Default button next to a component of the Blueprint is clicked in the Details panel

UE - Gameplay - Blueprint - May 4, 2017

When multiple instances of a Blueprint in a level are selected, any component added to that Blueprint's parent class in code will appear in the Details panel with the words "Multiple Values" and a R ...

Crash when updating instanced subobjects in a USTRUCT

UE - Gameplay - Blueprint - Jul 5, 2017

Attempting to edit array of instanced subobjects causes the editor to crash. ...

Opening a data table based on a struct with a slate brush variable crashes the editor

UE - Editor - UI Systems - Slate - Feb 1, 2016

Attempting to open a data table based on a struct with a slate brush variable crashes the editor. Frequency: 2/2 CrashReporter: N/A ...

Crash when using EditConditionHides with a struct in an array

UE - Editor - Workflow Systems - Jun 8, 2021

A crash can occur in FStructurePropertyNode::GetValuePtrOfInstance when using EditConditionHides with arrays of structs. When deleting an element from the array, ParentBaseAddress will be null. ...