There is a texture mismatch between the expected texture samplers and actual texture samplers for SingleLayerWater materials that use the Material Function StencilMaskCompare. Also tested on UE5.5, ...
Can be worked around with always keeping a viewport opened. https://udn.unrealengine.com/s/question/0D5QP000002Hfdh0AC [Link Removed] ...
This occurs in 4.19p but not in 4.18. Per User: As of current preview, there is no possibility to render in blueprint using canvas, (UCanvas::K2_DrawMaterialTriangle always ends up with assert in ...
It appears the hierarchy is invalid for muted sequences, so there is no context to focus them in. ...