Draw Brush Polys is not displayed when Separate Translucency is enabled

UE - Rendering - Architecture - RHI - Mar 9, 2020

This is working properly in 4.21.2 ...

Generation of sub-level LOD doesn't work when forward rendering is used

UE - World Creation - Worldbuilding Tools - World Composition - Mar 9, 2020

When using WorldComposition and building LOD for a sublevel, textures of generated Landscape LOD are not correct when the project has forward rendering enabled. The issue is that the material gener ...

Lost triangles when creating convex collisions

UE - Simulation - Physics - Mar 11, 2020

Clothing Simulation popping

UE - Simulation - Physics - Character - Mar 12, 2020

Changing Texture Parameter via SetMateriaInstanceTextureValue remain old texture's reference

UE - Graphics Features - Mar 13, 2020

When editing the texture parameter of Material Isntacne using Editor Utility Widget, the old texture is linked with the SoftReference. When change the texture parameter in Material Instance Editor, ...

Adding a camera cut track through sequencer scripting does not set the movie scene's camera cut track

UE - Anim - Sequencer - Mar 13, 2020

When adding a camera cut track through sequencer scripting there is no way to set the camera cut track on the movie scene, which is how the add track menu determines if a new one can be added. This ...

Crash when using Share Material Shader Code and Native Metal Libs with r.Shaders.Optimize=0

UE - Rendering - Architecture - RHI - Mar 17, 2020

Using r.Shaders.Optimize=0 with native metal libs results in a crash of the packaged build at runtime. Workarounds is to either not use native metal libs for text shaders or in MetalShaders.cpp co ...

Overriding a sequence binding does not affect camera tracking binding

UE - Anim - Sequencer - Mar 17, 2020

Binding overrides don't work for camera actor tracking. This may affect attach tracks as well. ...

Spawnable empty actor loses components after editor restart

UE - Anim - Sequencer - Mar 19, 2020

Empty actor spawnables do not have any components after an editor restart. ...