Maya navigation controls do not work as expected while Lock Viewport to Actor is enabled

Tools - Dec 16, 2014

Maya navigation controls do not work as expected while Lock Viewport to Actor is enabled. The camera appears to behave the same as it would normally, but the actor the viewport is locked to is moved ...

BlueprintNativeEvents with no return value (void) cannot be overridden in Blueprints.

UE - Gameplay - Blueprint - Dec 22, 2014

BlueprintNativeEvents (and BlueprintImplementableEvents) are not available to be overridden in a Blueprint Graph if they do not return a value. This affects both functions present in source code, as ...

OnComponentEndOverlap and GetOverlappingActors are not in sync

UE - Gameplay - Dec 23, 2014

GetOverlappingActors will return a value when used immediately after OnComponentEndOverlap. Putting a delay after the OnComponentEndOverlap call will result in GetOverlappingActors to return null, s ...

Intermittent Crash in SGraphNode when saving

UE - Gameplay - Blueprint Editor - Apr 5, 2016

Licensee observed crash in SGraphNode after modifying comments on blueprint nodes and saving. Has seen similar crashes before, unable to figure out how to reproduce them. ...

Start time of subtitle gets incorrectly modified at runtime

Tools - Apr 14, 2016

The time field of a subtitle is incremented incorrectly at runtime. This is caused by the wrong array being modified by the subtitle manager when queuing subtitles. A fix is provided by the licensee ...

[ZEBRA] Implement FSlateApplication::TakeScreenshot support for Metal

Tools - Jul 9, 2015

We need to implement support for reading from the Metal drawable's back-buffer texture for FMetalDynamicRHI::RHIReadSurfaceData FMetalDynamicRHI::RHICopyToResolveTarget in order to make FSlateApplic ...

Fix rarely leaking Particle System Components

UE - Graphics Features - Jul 22, 2015

User has found an issue in which Anim Notifies, spawning particle system components that cannot ever render will leak the particle system component. The user has a working fix but it's likely not i ...

GetActorsPerception useless in 4.7

UE - AI - Mar 11, 2015

The new AI Perception system's BP API, marketed in release notes, depends on UAIPerceptionComponent::GetActorsPerception, that, as one AnswerHub user points out, is useless due to a buggy condition ...