Rotating a landscape with a heightmap causes lightmass to break, rendering black splotches across terrain after building lighting. ...
Setup described in UDN post: parent tree: root - selector - run behavior task subtree: root - sequence - custom BP task with just print string repro: print string message (engine tick) is showing u ...
Editor crashes if a user presses tab while editing transform values in a blueprint struct. Note: This only occurs while editing transform variables, no other var causes this crash. Logs and Dump f ...
When attempting to package this project for a mobile device, the build with fail. I tested in main and 4.7 release and the build will always fail. Project: [Link Removed] Users log: https://ans ...
Some properties go missing when the Editor is switched to Japanese mode. Specifically, missing under Collison: -Simulation Generates Hit Events -Phys Material Override -Use CCD (See attached screens ...
Undoing the creation of a new macro in MyBlueprint whilst displaying the new macro tooltip causes a crash trying to update the tooltip. ...
Destroying a Character's CapsuleComponent while Use RVOAvoidance is enabled in the CharacterMovement component will crash the editor. Crash Report: [Link Removed] ...
When looking at a large flat surfaces at very sharp angles dark banding will occur at the horizon. This also occurs in 4.14 CL 3091931 Note : I've attached a 4.12.5 version of the project (SSR412) ...
The High Quality Gaussian DoF does not work when deployed to an iOS device that supports Metal. After enabling the setting within Project Settings to support Metal (A8 chipsets) and above, and then ...
When setting up Skeletal Mesh LODs, groups within an LOD Group in Maya are now accepted on import as of 4.12. However, it only brings in one mesh from the group. See attached image and fbx ...