During play: Switching from a defined collision profile to the default profile results in default behaving as the previous profile. Switching from this to the custom collision profile results in ...
If a nativized Blueprint event graph includes a call to a native, BlueprintCallable function that's also marked BlueprintAuthorityOnly, if the Blueprint is nativized, the function will incorrectly b ...
According to Licensee this problem seems to be caused by the time to sample the data. By changing the time to frame number, the import seems to be successful. \Engine\Plugins\Experimental\AlembicI ...
x86 tries to compile as 64-BIT (get an error that sizeof(void *) != 4, and x86_64 fails to find wchar.h. ...
Foliage lightmaps will not match properly to the lighting when using a lighting scenario. They will look normal if you select the Foliage tool but in PIE they will still be incorrect. Working as ex ...
Any Blueprint with accents in the name, coming from 4.19 won't open in 4.20. Double clicking the asset, trying to right click asset, results in no actions. When loading the project this message app ...
It seems that with 4.20 users are able to change a dispatcher's type from Multicast Delegate to something else (float, int, etc.) Doing so will cause any node that references the dispatcher via call ...
Attempting to package a project that has nativization enabled for a function that takes a delegate-type variable as an input results in failure. Regression?: No This occurred in 4.19 ...
Add ENGINE_API to FPhysScene::AddPendingSleepingEvent and FPhysScene::AddPendingOnConstraintBreak. Useful when overriding FPhysXSimEventCallback via FPhysScene::SimEventCallbackFactory. ...
Translucent Materials will receive incorrect shadows in forward shading. This is working as expected in 4.18 CL# 3832480 Found in 4.19 CL# 4033788, 4.20 CL# 4369336, 4.21 CL# 4408769, 4.22 CL# 4413 ...