When it updates the red channel, the Simple Construction Script (SCS) gets re-run (via AActor::RerunConstructionScripts) on the Blueprint Actor instance generating new instances of all its component ...
Slack: [Link Removed] Another Slack: [Link Removed] Cook error:UATHelper: Cooking (Windows): LogSavePackage: Warning: UATHelper: Cooking (Windows): Referencers of MovieSceneTimeWarpSection /Gam ...
There's actually two issues going on here: 1. The REINST references are incorrect, and due to [Link Removed]. 2. Blueprint created components will always have different names between the instance ...
Spline Mesh Component created from KML file doesn't render in PIE after spline point change I cannot get this to occur outside of the users test project. He is pulling data from a KML file, creatin ...
If the ISM component is not in a blueprint, but added directly inside the level, the CPD works. If the CPD value is set from a construction script through either the Default or Transient function, i ...
Unexpected results from setting relative rotation on child of child in BP. Also confirmed in Main CL 4302610 "I have found that changing this code from RelativeRotationCache . RotatorToQuat (NewRe ...
LOD Build Scale set higher than 1 will cause a merged actor to increase to that scale when created. It seems to be using the LOD Build Scale to double in size on actor merge. This is a regression: ...
GetOverlappingActors/Components ignore physics actors spawned in with zero movement. This only effects actors where the root is the DefaultSceneRoot and not the Static Mesh Component. User Descript ...
When the "Virtual Production Utilities" plugin is enabled, the Editor makes available a list of "Virtual Production Roles", which can be created and individually selected in a "VP Roles" dropdown on ...
From User: "Sequencer: When using an animBP there's no animation at all (preview) without an animation in the animation track. Strangely enough the animation BP starts running if you add any animat ...