Multiplayer Shootout project sample is crashing on start

Docs - Samples - Apr 3, 2015

The project sample Multiplayer Shootout in the Learn tab is crashing on start up with 4.7.4 Crash does not occur on 4.8. Tested by Patrick.D on Main CL-2498147 Pass in 4.7.5 dev. - CKC 2503383 ...

Snapping Pivot to Vertices is Difficult using New Default Keyboard Shortcuts

Tools - Aug 6, 2015

A licensee requested this ticket be entered as a bug report. The pivot vertex snapping functionality has changed and no longer functions as it did in prior versions of the engine. Somewhere the key ...

Scene Color node with UV input on a transparent material renders incorrectly in stereo

UE - Platform - XR - Jan 19, 2021

From Licensee: When we have Instanced Stereo enabled, all our materials that use Scene expression nodes (SceneDepth, SceneColor, etc...), render incorrectly in the right eye. It only happens to the ...

Combined Translate and Rotate Mode broken when using Local Space

UE - Editor - Workflow Systems - Dec 22, 2023

From UDN: When using the Combined Translate and Rotate Mode we run into an issue where the rotation arrow moves twice as fast as the coordinate frame. The object itself rotates correctly, but if we ...

Variant manager crash in UPropertyValue::HasValidResolve

UE - Editor - Content Pipeline - Variants - Nov 21, 2024

in the past we have reported a lot of VM related bugs which got fixed over time. Unfortunately, I think we have another one. Right now we're using 5.0.3 binaries from the launcher. Now the pro ...

ApplicationReceivedScreenOrientationChangedNotificationDelegate does NOT work properly on Android

UE - Platform - Mobile - Aug 5, 2019

ApplicationReceivedScreenOrientationChangedNotificationDelegate supports iOS but not Android. Probably, Java_com_epicgames_ue4_GameActivity_nativeOnConfigurationChanged should be useful for fix thi ...

ensure(false) being fired in FGenericParticlePairMidPhase::FindOrCreateConstraint from key collision

UE - Simulation - Physics - Jan 27, 2025

ensure(false) being fired in FGenericParticlePairMidPhase::FindOrCreateConstraint from key collision. The licensee reports one of their users reported this issue and they were able to reproduce a fe ...

Reset to default behavior for arrays is inconsistent about updating customized struct headers

UE - Editor - Workflow Systems - Jun 22, 2023

The behavior for resetting the default for customized struct properties is inconsistent and needs to be reviewed and fixed. Currently we see this behavior:In non-array properties, the header will be ...

Inconsistent ListView entry sizes can prevent the ListView from being scrolled to the bottom

UE - Editor - UI Systems - Slate - May 4, 2022

Since the contents of a ListView are virtualized, the ListView estimates the size of the scroll box's contents based on the on-screen elements. This can lead to some situations where DistanceFromBot ...

Composite font uses a sub-font, even when the sub-font doesn't support the character

Tools - Apr 7, 2016

I have a fix for this shelved in CL# 2937344, so it would be good to get it into 4.12 once the user verifies the fix. ...