Ensure condition fires as described in reproduction steps when using a Data Layer track in Sequencer with 'Keep State'. ...
Emissive textures seem to be set correctly in the case of building HLOD in the world partition. However, licensees who do not use World partition seem to build HLOD with HLOD Outliner. [Image Remov ...
WorldPartionActorDescs will be restored to the correct properties when resaved. They can also be fixed by the WorldPartitionResaveActorsBuilder commandlet. ...
Vehicle wheel shapes on the server appear to detach from the vehicle and remain at their spawn point when running a networked game. The clients physics representation is ok and as expected, i.e. whe ...
Using the Automation Wait for Loading node in a shipping build causes a fatal error when the node is called. This issue is occurring in Binary //UE5/Release-5.2 @ CL 25360045 This issue is occur ...
This is a regression as it does not happen in //UE5/Release-5.1.1 ...
We're seeing odd refraction when we have two close planes where the front plane has a translucent shader with a refraction not equal to one. I've included a project with the following setup:Two equa ...
Parameters left over from an old source MPC cannot be removed without renaming them first. When debugging in FNiagaraParameterStore::RemoveParameter it seems that the parameter cannot be found in ...
After a change to how StateTree handles Sub-trees returning succeeded, StateTree can now get caught in a loop when trying to transition out of the StateTree. Sub-tree completion and status should tr ...