Calling Open Source to open a Streaming Media Source causes a freeze to occur on Android when it is called. This does not happen on all devices. When testing this issue, I reproduced this issue on a ...
Maps brought in via Load Level Instance that contain Nav Link Proxys configured to use the Smart Link instead of the Simple Link end up creating a link at the center of the world instead of their ac ...
In the documentation page: [Level Instancing in Unreal Engine | Unreal Engine 5.0 Documentation|https://docs.unrealengine.com/5.0/en-US/level-instancing-in-unreal-engine/] it is mentioned that: [ ...
Reported by a client in SF [Link Removed] When importing SKP files using the Keep Hierarchy collapse mode, some imported objects in Groups inside SketchUp will appear black in Path Tracer. Appears ...
Specular highlights on non-Nanite meshes with a clearcoat material that has the second normal enabled will disappear at certain view angles. This can be worked around by adding a constant node to th ...
A welded hierarchy blocks updates to collision settings on all but the root primitive. Calling SetCollisionResponseToChannel on the children won't work. The licensee noticed that IPhysicsProxyBase* ...
Generated from CrashReporter Logs can be obtained via Crash Reporter ...
Select node causes the project to crash on HTML5. Expression (ExportMap.IsValidIndex( Index.ToExport() )) failed in D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Runtime\CoreUO ...
Axis Scale changes made in Project Settings > Input are ignored in PIE with Dedicated Server enabled. Does not occur while Dedicated Serve is disabled. Reproduced in 4.7.6, 4.8.0, and Main (//depot ...
When Import a meshes then open the staticmesh editor and turn on the "Generate Lightmap UVs" in the Build Settings. Then hit apply button to genereate the Lightmaps. It will generate the Lightmap bu ...