Value of Mass In Kg is multiplying in value when clicked

UE - Simulation - Physics - Jul 27, 2017

When changing the value of Mass In Kg for a child of a Skeletal Mesh Actor, the value is getting multiplied with every select, deselect, and enter press on the value. The number the value is multipl ...

Light leak on mesh when in shadowed area

UE - Graphics Features - Nov 8, 2017

When Cast Shadow and Self Shadow Only in the Lighting Section of the Details of a mesh, the light will randomly hit the mesh even though it is in a shaded area. Light appears to flicker and will com ...

Split screen causes rendering issues with lightshafts

UE - Graphics Features - Feb 21, 2018

There is an issue occurring where Split screen causes rendering issues with light shafts. This issue does not occur if you use the command " r.lightshaftquality 0" The issue no longer occurs. This i ...

Foliage Not Updating to Match New Landscape Height After Level Save-As

UE - World Creation - Worldbuilding Tools - Foliage - May 3, 2018

I have observed this behavior in 4.18.3, 4.19.2, and Main (CL 4048405) Per User: I made a landscape, painted some foliage and saved the scene. After I saved the same scene under different name the ...

TPropertyValueIterator skips TMap values when KeyType is a UStruct

UE - Foundation - Core - May 7, 2018

From https://udn.unrealengine.com/questions/431271/tpropertyvalueiterator-skips-tmap-values-when-keyt.html The property value iterator has logic where it tries to iterate over all properties in a s ...

Crash caused by Buffer Overread in TBitArray operator < function

UE - Foundation - Core - Aug 29, 2018

A licensee has reported a crash that is caused by a Buffer Overread in TBitArray's operator < function. While the licensee did not provide reproduction steps, the crash is apparent from looking at t ...

AIController can't properly unpossess character

UE - AI - Nov 5, 2018

There seems to be a bug with the Possess\Unpossess events. Because if you change the last node in "PossessCharacter", which is created in PlayerController(called "PC"), to Unpossess the AI still con ...

Crash on loading pre-4.20 cloth data when compute skin cache is enabled in 4.21

UE - Graphics Features - Mar 19, 2019

According to information from the licensee, the else clause was added to "FSkeletalMeshLODModel::(GetClothMappingData()" at CL 4437969 , but if it is the cloth data existing from 4.20 or earlier, it ...

Smart Nav Links created via Load Level Instance are broken, but Simple Nav Links are fine

UE - AI - May 20, 2019

Maps brought in via Load Level Instance that contain Nav Link Proxys configured to use the Smart Link instead of the Simple Link end up creating a link at the center of the world instead of their ac ...

Launching Android project to device results in Assertion Failed: AsyncLoading.cpp, Line 3710

UE - Platform - Mobile - Aug 31, 2020

After updating to 4.25.1 from 4.25 Packaged Android game crashes constantly with objects added to the map 4.25 Packaged game did not crash (editor did a lot but glad thats fixed in 4.25.1) Empty map ...