In a Player Camera Manager Blueprint, when overriding the function BlueprintUpdateCamera, the New Camera FOV value takes effect regardless of whether Return Value is True or False. The New Camera Location and New Camera Rotation values only apply when Return Value is True.
Found in: 4.18 3709383
Reproduced in: 4.17.2 3658906, 4.19 Main CL 3724570
Expected Result: If Return Value is False, none of the values in the return node take effect.
Actual Result: FOV takes effect regardless of whether Return Value is True or False.
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Head over to the existing Questions & Answers thread and let us know what's up.
3 |
Component | UE - Gameplay |
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Affects Versions | 4.17, 4.18, 4.19 |
Target Fix | 4.19 |
Created | Oct 30, 2017 |
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Resolved | Nov 1, 2017 |
Updated | Apr 27, 2018 |