When using a box or sphere reflection capture with a map that has level setup can result in the reflection capture losing any color values. The reflection will still show but now be block where when ...
If a multi-line comment is made in a header file using the format /*/ at the beginning and ending of the comment, UHT will fail to compile the project and will display the following errors: 1> C:/ ...
Project debug symbols are not appearing in crash reports in 4.8. In 4.7.6, these symbols would be included in the crash reports, but in 4.8 these lines have no information other than the project nam ...
Crash When Trying to Find a Blueprint Class with Niagara Particles Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 6574378, 4.23 CL# 6599617 ...
When using the middle mouse button for panning in a graph editor, the zoom/pan transition effect will not cancel before completion due to manual input, leading to UI/User competition in an undesirab ...
Some pixels at the edge between cascaded shadow maps and distance field shadows can be skipped by both, leading to unshadowed pixels. Licensee reports the bug happening in 5.3 as well. Test project ...
If a user relies on the automation unit testing, they can get a incorrect result when using TMap because Contains( ) doesn't always return the correct result. ...
When playing movie in PIE, changing viewport size leads to Engine crash. This is not reproduced in 4.14.3 ...
UAIPerceptionSystem::UnregisterSource according to its documentation should treat Sense == null as targeting all sources, but the code for removing pending sources does not treat Sense == null as th ...
If NewObject is used to create an instanced static mesh component at runtime, populating the component with AddInstance causes the editor to crash. Regression: Yes - repro steps provided did not cr ...