[Sound Cue][Open World] - Crash when creating a Sound cue from an Ambient Sound actor on an Open World map

UE - World Creation - Worldbuilding Tools - OFPA - Apr 18, 2022

When trying to recreate an issue that resulted in [Link Removed], I came across this call stack.   Regression testing done in //UE4/Release-4.27.2 CL-18427296 and this issue did NOT happen. ...

Editor crash loading a Blueprint asset when a child scene component C++ type changes to a non-scene component type.

UE - Gameplay - Blueprint Editor - Jan 16, 2019

Changing the type of an existing child scene component to be a non-scene component type triggers some fixup code at load time which attempts to remove the node from its current position in the scene ...

Crash in Acquire/Release UGoogleARCorePointCloud.

UE - Platform - XR - Mar 21, 2018

Crash with package version with SetActorLabel.

UE - Foundation - Core - Cooker - Apr 25, 2018

Since SetActorLabel does not correspond to packages, cook wants errors or warnings. ...

Crash when enabling Edit Mode

OLD - Enterprise - Aug 3, 2018

Crash in MaterialInstance when deleting a layer

UE - Graphics Features - May 4, 2021

Repro from licensee here - [Link Removed] ...

Integrat PhysX crash fixes

UE - Simulation - Physics - Solver - Aug 24, 2021

Sqlite plugin crash on iOS

UE - Platform - Mobile - Aug 26, 2021

Crash when duplicating a skeletalmesh in runtime

UE - Editor - Content Pipeline - Asset Build - Jun 20, 2022

Crash in FPrimitiveSceneProxy::UpdateInstances_RenderThread in CitySample

UE - Rendering Architecture - May 5, 2022

The following check fails occasionally: check(InstanceCustomData.Num() == (NumCustomDataFloats * InstanceSceneData.Num())); I was not able to narrow down more precise repro steps, but it appears t ...