Strong object reference properties of an 'EditInline'-decorated UCLASS type embedded within a native C++ struct definition can be instanced at edit time by the user as part of a variable's default v ...
After reordering, if you hover over the "Component Blueprint B" entry, the object path indicates that it's incorrectly referencing a transient object. This is why GetWorld() now returns NULL and the ...
This file can be used if you have enabled the Apple Pro Res Media plug-in. This can be played when RHI is set to DirectX 11, but not when changed to 12. The file being played is a ProRes 4444 vide ...
The crash doesn't happen if the blueprints are loaded ahead of the test by opening them, or if you compile all of them in the same test run. ...
Unable to input IME text in widget component, but able to input IME text in textbox like UMG designer. It works fine until 4.21, however it wasn't able to work after 4.22. Workaround: void FSla ...
"viewmode collisionpawn" and "viewmode collisionvis" can not display complex collision meshes as well. ...
The plugin media formats do not account for tokens in the filename. ...
Adding an ambient occlusion decal material to a decal affects objects with "Receives Decal" disabled. Tested in: 4.23.1 CL#9631420 4.25 CL#11341939 ...
When a user changes any properties (for calling PostEditChangeProperty ) in parent static mesh or restarting the editor, the modified mesh is applied correctly. how to reproduce: [Link Removed] ...