When reverting to default material in the static mesh editor causes this static mesh warning:LogStaticMesh:Warning: Main thread blocked for 0.414s for async distance field build of Cube to complete! ...
If an FDateTime variable is created in code and has a default value set in blueprints, any instance that is set to the blueprint default value changes to the code default on hot reload. This includ ...
This is a common crash affecting users in 4.16, unfortunately they have not provided any additional information. Source Context 406 if ( IndexPtr == NULL ) 407 { 408 L ...
When using the Owner No See option with Widgets, if the widget is set to display on the screen rather than the world, then the option does not affect the widget as intended. Other forms of changing ...
The editor crashes with an Access Violation if a node that was copied and pasted from the Blueprint Diff tools is removed via an undo. Regression?: No This issue also occurred in 4.16 Branches tes ...
UDN user reported a performance hit on Mac with the latest Hotfix release when the user is interacting with the editor either through keyboard or mouse input. This performance hit is noticeable whe ...
Geometry Collection Actors do not respond with the appropriate Actor nor Component for OnComponentHit events. Upon placing a breakpoint after following the steps to reproduce, you can see that the O ...
When enabling LiDAR plugin with VR Instanced Stereo enabled it causes a crash. Alternate repro: From Any project Enable Instanced Stereo in project settings Enable LiDAR Point Cloud Support Restar ...
The user comment on the Salesforce issue " This is a regression from the behaviour in 5.3.X, and I've reproduced it in 5.4.0, 5.4.1, and 5.4.2. The specific issue/change that caused this regression ...
Weird wobbling rendering artifact are generated on the surface of the Mesh located far from the origin. ...