Movies set to "Wait for Movies to Complete" are interrupted when a sublevel is set to load initially. The movie should still play through to completion. Regression (no) issue (does) occur in 4.11. ...
Unexpected vertex normal orientation when manipulating some morph targets. This may be related to [Link Removed], but felt different enough to enter on it's own. ...
Significant framerate drop occurs when attempting to utilize the retopologize tool on landscapes. This occurs even when the landscape has remained completely unaltered. Other landscape tools experie ...
If a third-party plugin is present in a project that is being packaged with the Nativize Blueprint Assets option turned on, the packaging process will fail because necessary header files in the plug ...
Particle system light's module does not use Lighting Channels. The particle system itself will accept lighting from it's assigned lighting channels but the lights spawned from the particle system, n ...
Strongly ghosting with temporalAA and dithered plane like below image. [Image Removed] If you use FXAA, this wouldn't occur and also if you don't use a dithered plane, this ghosting also wouldn't ...
The user is not able to copy a group of settings that are nested in a hierarchy in the Details panel. In the example provided in the repro steps, the user can right-click > Copy for Settings, but t ...
Widgets are not removed when ejecting during PIE. The user ejects during PIE their widgets will remain on screen and can get in the way. ...
"Play Rate" below 1 and "Force Fixed Frame Interval Playback" causes choppy renders. This was explained by Max on Answerhub to the user, but this seemed like something that should be bugged and loo ...
Child widgets that are marked as Is Focusable = True appear to sometimes be ignored if they are placed within parents who are set to Is Focusable = False. ...