Adding the Precondition to the SmartObject caused an assertion when it was part of a persistent collection. The precondition needs to be able to pass its Activate method to cause the assert. This b ...
Blendspace created within an animation blueprint from the context menu throws an assertion when packaged and ran. Only occurs in packaged projects. The blendspace will work correctly in PIE, and st ...
Artist had problem open his level after LayerInfo file was deleted ...
This is not a regression. Tested in //UE4/Release-4.27 CL 18319896 Making changes to a Camera Shake while previewing the Camera Shake triggers an Assertion upon compiling. ...
Frequent runtime operations on Lidar Point Cloud Octree cause Access Violation ExceptionEdit The Exception occurs while checking bInUse value of QueuedNode, which suggests that this QueuedNod ...
From licensee: When building and running the package on windows or other platforms, the game stops at an Assert when a particle is being rendered (off screen) from a thread other than the game thre ...
Currently there's no validation within the animation attribute container that bone ids are valid. This means that client/game code can add attributes with invalid bone ids into the container and th ...