Importing Camera FBX into a sequence can crash with a headless editor

UE - Anim - Sequencer - Mar 19, 2021

In a headless editor instance we will not be able to send toasts to the user, and we should not notify slate. The Sequencer Tools function library calls MovieSceneToolHelpers::ImportFBXCameraToExist ...

Crash when re-importing alembic cache file several times

UE - Graphics Features - Aug 3, 2016

This didn't seem to have any relation to settings used within the importer, but just in case, I was using Static Mesh Import Type, Per Frame Sampling Type, Merge Meshes and Propagate Matrix Transfor ...

UE-47779 - Crash exiting packaged PlatformerGame while in the Main Menu

UE - Gameplay - Jul 27, 2017

This was occurring when I quit via the Quit button in the Main Menu GUI. I also repro'd this using the "Quit" command in the console. I found this on Linux, but this was repro'd on Mac and Windows ...

Crash after ejecting from PIE session and selecting a component in the details panel

Tools - Jan 11, 2017

This is NOT ocurring on Windows. Update chris.wood: Repro'd in Windows with the following stepsRun QAGame editor and open QAEntry mapDrop any destructible mesh actor from the Content Browser in the ...

GeometryCollection with StripOnCook and without EnableNanite causes a crash in cooked game

UE - Simulation - Physics - Destruction - Jun 16, 2023

The Strip on Cook option seems to strip even necessary data. ...

Running the demostop command within GameMode :: OnLogout crashes the process

UE - Networking - May 18, 2018

amendment void APlayerController::OnNetCleanup(UNetConnection* Connection) { UWorld* World = GetWorld(); // destroy the PC that was waiting for a swap, if it exists if (World != NULL) ...

Crash Report output - Add external app filepath conversion to ReportCrashUsingCrashReportClient()

UE - Foundation - Core - May 18, 2016

Sandbox mode not dealt with here... const FString CrashContextXMLPath = FPaths::Combine( *FPaths::GameLogDir(), *CrashContext.GetUniqueCrashName(), FPlatformCrashContext::CrashContextRuntimeXML ...