There are tiled artifacts that appear on Mac Sierra when reflection captures overlap. Tested with Asset #3595 MacOS Sierra Version: 10.12.1 NVIDIA GeForce GT 750M Driver: 367.15.10.05f01 ...
The comments describing the colors for LODColorationColors in the BaseEngine.ini file are incorrect. These comments seem to have been added in 4.13. ...
A crash can occur if multiple Actors are spawned/destroyed simultaneously, with each Actor loading an asset when it is spawned. This does not occur 100% of the time, but it does occur quite frequent ...
Attempting to call a FRootMotionMovementParams function results in an unresolved externals error on compile because of the static FVector RootMotionScale variable. Workaround: In source, removing s ...
When a spline component point is selected, attempting to select another spline component will cause the editor to crash. Crash also occurs if the same component is selected. Workaround: If the emp ...
FSupportedAreaData is causing an unresolved linker error when it is used. ...
Using the Clean option on a 4.15 project in Visual Studio currently fails with Visual Studio stating that it cannot find the ReadyToClean batch label. Selecting the Rebuild option shows the same mes ...
A crash is occurring when attempting to use the netprofile command while running a packaged game with the server on one PC and the client on another. ...
Splash screens never clear on oculus. Testing in 4.14 it seems like UOculusFunctionLibrary::HideLoadingSplashScreen() is never called, maybe still the case in newer versions? Was unable to clear a ...
The Editor preferences where you set the starting resolution for standalone game will ignore the values given if they exceed a certain amount. In my case 1920 x 1080 was the limit where it started t ...