[CrashReport] FLandscapeEditorCustomNodeBuilder_TargetLayers::OnTargetLayerDeleteClicked()

UE - LD & Modeling - Terrain - Landscape - Oct 5, 2017

This is a somewhat common Landscape crash occurring throughout the 4.17 release. User Descriptions1) rename landscape layer, 2) delete layer in landscape tool Source Context 1307 FReply FL ...

Blueprint Struct Issues - Data table wiped data

UE - Gameplay - Blueprint Compiler - Aug 19, 2024

The user has come across various issues with using nested blueprint structs within a data table. The first issue relates to changing a variable in a child struct and setting it back then saving, cau ...

Crash in curve editor when fitting vertical after resetting to default

Tools - Nov 11, 2016

Crash occurs in the curve editor if the user tries to Fit Vertical after Resetting to Defaults. The crash seems to only occur when a key is deleted, and the user has the last key in the curve selec ...

Crash when using merge actor on static meshes that have been affected by simplygon

UE - Gameplay - Oct 5, 2016

Crash when using merge actor on static meshes that have been affected by simplygon ...

[CrashReport] UE4Editor-Engine!FMaterialShaderMap::ProcessCompilationResults(TArray<FShaderCommonCompileJob *,TSizedDefaultAllocator<32>

UE - Rendering Architecture - RHI - Feb 21, 2020

Generated from CrashReporter ErrorMessage: Assertion failed: Shader [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp] [Line: 1811] Comments: Compile ...

Attempting to Rename Multiple Sockets Crashes the Editor

OLD - Anim - Apr 17, 2019

Having multiple sockets selected results in a crash when attempting to change the names of them all at once. The box to change their names appears to be grayed out but you can still click into it. U ...

Crash when Clicking on a Linear Color Default Value in an interface

UE - Gameplay - Blueprint - Jul 19, 2017

When selecting a default color for a linear color input for an interface. A crash occurs when trying to bring up the color picker. ...

Crash during package save due to the async text mesh build in Text3D

UE - Virtual Production - Sep 22, 2022

Saving a package in the editor while there is a queued text mesh build will cause a fatal error because the build will execute during the save, and creating objects while saving is not allowed. This ...

Crash Generating Proxy Meshes after replacing static meshes in the level

UE - World Creation - Worldbuilding Tools - HLOD - Nov 17, 2016

Crash occurs when the user attempts to build HLOD after replacing the static meshes in the level with another set of static meshes. Couldn't reproduce this with just any mesh replacing the meshes. ...

Crash when attempting to merge two objects using Simplygon - ProxyMaterialUtilities::CreateProxyMaterialInstance

UE - Gameplay - Aug 4, 2016

Engine crashes on completing a simplygon merge of two actors Note If you set On screen size to 50, you can speed up the merge to get to the crash quicker ...