Wildcard pins added by drag and drop stay the type of the source even after breaking the link

UE - Gameplay - Blueprint - Jun 27, 2016

Wilcard pins added via drag and drop retain the type of the source even after breaking the link. This will not reproduce if the output wildcard pin is created through the details panel. See screens ...

Inputs on Find Item Node Can be Connected to Executions

UE - Gameplay - Blueprint - Jun 27, 2016

When using a Find Item node to search for something in an array, you are able to connect execution pins to the node, which then changes it to require an array of execs as an input. ...

Incorrect tiling when an image is placed in retainer box and clips outside of the canvas panel

UE - Editor - UI Systems - Jun 27, 2016

If an image in placed within a retainer box and is then placed so that it is clipping with the edges of the canvas panel it will tile incorrectly. ...

Local transform appears to move objects in an unexpected direction when dealing with groups

Tools - Jun 24, 2016

Local transform appears to move objects in an unexpected direction when dealing with groups after the group has been duplicated. ...

Adding elements to an array variable within a struct minimizes defaults category for the array.

UE - Gameplay - Blueprint - Jun 23, 2016

Adding elements to an array variable within a struct minimizes defaults category for the array. Regression (no) issue (does) occur in 4.11.2 ...

HMD Mirror Mode causes vive to have black preview screen

UE - Platform - XR - Jun 23, 2016

[NickW] SteamVR uses HMD Mirror, but this should fail more gracefully Not sure if this is supported for vive, but it puts the user in a state where they can't undo the command (or change back to a ...

Dithered LOD Transition Tooltip within the Material Editor is Misleading

The tooltip states, "Wether the material should support a dithered LOD transition when used with the foliage system." It is my understanding that the foliage system uses LOD dithering by default, a ...

Dithered LOD Transitions not Rendering Correctly on iOS with Use Landscape Lightmap feature and Foliage

UE - Platform - Mobile - Jun 21, 2016

Dithering appears aggressive and has a screen door-like effect when using the new Landscape Lightmap in combination with Foliage LOD changes. Owen Stupka attempted to reproduce the issue on his iPa ...

Blueprint interfaces do not appear to show up in children (in the interface section of the my blueprint panel)

UE - Gameplay - Blueprint - Jun 20, 2016

Blueprint interfaces do not appear to show up in children (in the interface section of the my blueprint panel) ...

Project Settings -> Engine -> Collision : Scrollbar initially missing

UE - Editor - UI Systems - Slate - Jun 20, 2016

If the Project Settings window is sized to the point a scrollbar is needed to read the complete text for Collisions Settings, expanding "Preset" will result in the scrollbar not appearing initially, ...