Crash occurs when the user attempts to build HLOD after replacing the static meshes in the level with another set of static meshes. Couldn't reproduce this with just any mesh replacing the meshes. ...
This is a common crash affecting users in 4.16. Unfortunately they have not provided any additional information ...
Engine crashes on completing a simplygon merge of two actors Note If you set On screen size to 50, you can speed up the merge to get to the crash quicker ...
Comments from user:crashes when trying to type "dynamic" into the console tab I attempted the users repro in 4.19 Binary @ 3843120 and was unable to come up with a repro. ...
Crash occurs when attempting to Generate Proxy Meshes with Transition Screen Size set to 1. ...
This is not a regression. This also occurs dating back to 4.15 and 4.14. The editor crashes on this check in FLevelEditorActionCallbacks::Paste_CanExecute() when updating the Edit menu state: chec ...
Crash occurs when importing an alembic asset as a static mesh, saving it, and then importing it again as Geometry Cache. ...
This is an infrequent crash occurring in the 4.17 release. User DescriptionsRight clicked on a Variable, that had a red pin because ofSwitched an already in use location vector variable into a tra ...
This is an infrequent crash coming out of the 4.17 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 2200 // Helper function to get ...