Adding a text render component to a blueprint through C++ at runtime crashes the standalone player. It does not have any effect on PIE. Also, this only seems to occur when the blueprint in question ...
When nanite is enabled on a static mesh, lighting contributions from Sky Atmosphere material nodes are not incident on the static mesh and no longer present in the overall lighting of the scene. Th ...
The issue is seen when using a normal navmesh inside of a World Partitioned level. Adding a Nav Modifier Volume to a Level Instance, and placing the Level Instance in the world will affect the navme ...
This is only occurring on Mac and only in OSX 10.12. This is also a regression from 4.13 Right clicking in the dock, Show all windows, and selecting the game window does NOT fix the issue. Runnin ...
A user has found that they are seeing differences in how objects are affected by physics in Stand alone as apposed to PIE. While testing the amount of force applied to an object in the different pla ...
Attempting to connect to Source control causes the editor to crash immediately. According to Travis.L this only affects Binary builds. Regression: YES - Connecting to source control worked as expec ...
Duplicating a blueprint that has a node hooked up to BeginPlay causes the BeginPlay in the duplicate blueprint to target the original blueprint. This does not appear to affect functionality. Occur ...
This is an early trending Linux crash in 4.18, but also occurred in 4.17. It seems to occur before a project loads. Callstack from Log[2017.10.26-01.39.08:606][ 0]LogVulkanRHI: Display: - Found g ...
Users affected: 73 Total occurrences: 156 Last occurrence: October 22nd 2024, 9:59:58 am First occurrence: October 2nd 2024, 4:53:30 pm Latest version: ++UE5+Release-5.5-CL-36679577 Platform: Win64 ...
Users affected: 440 Total occurrences: 672 Last occurrence: July 16th 2024, 2:40:01 pm First occurrence: December 31st 2023, 1:47:28 pm Latest version: ++UE5+Release-5.3-CL-29314046 Platform: Win64 ...