Landscape Layer Blend generates bad code for preview shader

UE - LD & Modeling - Terrain - Landscape - Sep 23, 2019

It breaks only when compiling the preview shader. Adding a preview weight to the Layer0 on the Layer Blend node fixes the problem. The source of the bug is in UMaterialExpressionLandscapeLayerBlend ...

Cash when entering Path Tracing view mode if r.Decal.NormalReprojectionEnabled true

UE - Graphics Features - Path Tracer - May 16, 2025

Cash when entering Path Tracing view mode if r.Decal.NormalReprojectionEnabled true The licensee has reported: This crash happens because the DeferredShadingRenderer tries to extract the normal GBu ...

DataTable::LoadStructData allocating wrong size

UE - Foundation - Core - Oct 5, 2016

Pointed out by a licensee here: UDataTableを読みこんだ際のメモリ破壊について When reading the `UDataTable, in DataTable::LoadStructData()` the contents of the struct are interpreted[Image Removed], but the size of ...

UDN : Mutable Trying to Access Invalid UEdGraph Pointer

UE - Anim - Mutable - Mar 6, 2025

Hello, We've started seeing a crash within Mutable when it tries to access the source graph in PIE. This only seems to be a problem when running a dedicated server as a separate process. We integra ...

Crash when travelling during ability activation when URL contains "#"

UE - Framework - Jul 18, 2025

This issue is related to [Link Removed], where the "?listen" option sent on the URL to clients could cause issues with RPCs being called locally during travel. The fix to remove the "?listen" option ...

Fbx importer can import valid under 30Hz anim at 30Hz

Tools - Jul 17, 2017

The samplerate of a track was compute with the following formula Equation 1: number of Key / animation Time This formula work only if we have animation keys that are time equidistant. example of ...

Surface Profile Skin shading has some unexpected stripe rendering issues

UE - Graphics Features - Apr 3, 2018

So it looks like the artifact is definitely related to whether sss checkboard is enabled, but I can't reproduce it if enabling checkboard right after open the map, I mean it has to be reproduced aft ...

Crash when saving a Data Table that is referencing itself in a Data Table Row Handle

Tools - Feb 23, 2017

Crash when saving a Data Table that is referencing itself in a Data Table Row Handle. Reopening the project also causes a crash. *Regression: Yes This was fixed and working in 4.13-3037605 This i ...

Simulated physics bodies not working properly with BP Move Component To node

UE - Simulation - Physics - Jun 5, 2015

This issue may reference [Link Removed] which was recently fixed with 4.9 CL-2553675. When using the MoveComponentTo node physics do not work properly compared to other methods to move a component ...

BulkData Async loading remains in memory

UE - Foundation - Core - Oct 26, 2016

Gil's new loading path may already walk away from this issue. But here's some thing I tested locally if we want to fix this. A simple way to fix is to simply add BulkDataAsync.Deallocate(); ResetA ...