When loading a mesh asset (static or skeletal) created in an old version of Unreal (e.g. 4.10), any LOD whose LOD screen size was originally set to 0, is converted to 1. This causes LODs that would ...
There are 3 issuesEach particles don't restore its previous position. Which is for calculating velocity by verlet iteration.The previous transform is cleared by current transform. It provides zero v ...
Shader Template files like MaterialTemplate.ush do not submit previous chunks when encountering a `%` character, unless that `%` character is `%s` or `% {...} `. Because the error is happening ...
Enabling and processing root motion causes animation to rotate the wrong direction. Roll instead of Yaw. Pitch instead of roll etc. This error does not occur in UE 4.6. ...
It's possible for blendspaces to end up with an invalid delta time record because of how UBlendSpace::TickAssetPlayer modifies the time record. This only seems to happen with specific settings:Axis ...
GetArrayView is returning incorrect values in Standalone games. The correct values are returned when played in Editor. ...
UDN user ask us to change the API for the material to remove confusion with the material ID. Also apparently there is an issue with the skeletal mesh merge tool, the user did not give any repro ste ...
The UVs in HLOD's StaticMesh appear to be broken when there are sections with zero triangles in the fallback mesh. This is most likely the case for sections containing only small parts. Workaroun ...
Metasounds cease functionality if called to Play with a different start time other than 0. This extends to the Metasound editor where pressing play to preview the sound also ceases to function. ...