Visual inconsistencies when zooming in/out in the designer tab. In the example provided. There is a vertical box containing sever images with a top padding of 1. When zooming in and out of the graph ...
This is a regression from 4.22.3 (CL-7053642) where this setup executed as expected. Toggling Collision Profiles in 4.23.1 (CL-9631420) and onward do not affect the Static Mesh and it acts as if it ...
If an instance starts seamlessly travelling while talking in the session's voice chat, the ensure in FScene::Release will be hit, often with the instance then crashing soon after (such as in FAudioD ...
Set Resolution Scale Value to 100 returns inf (infinate) value. The resolution returns an incredibly high number (ex: 9,223,372,036,854,775,808) or "inf" ...
"Dead Trail on source lost" doesn't seem to work consistently. This is apparent when the source emitter's duration is longer than the particles being emitted. This bug also occurs if there is vary ...
Raytracing shadows and light reflections not appearing in render target Tested in: 4.22.3 CL#7053642 4.23.1 CL#9631420 4.25 CL#10730208 ...
Selected project resets in a custom project launcher profile only after the first time restarting the editor. Tested: 4.24.1 CL#10757647 4.25 CL#10873002 ...
UMG supports sprite as an image, but using this as source do not correctly cut sprite's region which limits border textures to be separated textures. If the Image has a material, size do not match ...
Using the F key to focus the viewport camera on an actor does not work if the main editor window does not have focus. Reproduced in 4.8.3 binary, 4.9.1 binary, and Main (CL 2707185) ...
FRotator::SetClosestToMe(FRotator) doesn't set the correct value. Attached are files with the demonstrative code. Found in 4.23.1 CL#9631420 Reproduced in 4.24 Preview 4 CL#10570792, 4.25 CL#10520 ...