Using iterative cooking should only cause new or changed content to be cooked but in the Unreal Frontend, content is cooked every time, despite nothing being added or edited. Logs from two subseque ...
Setting a ParticleSystem component in a Blueprint to none/null with a "Set Template" node causes the editor and the packaged project to crash. I have noticed this when migrating my game to 4.22, whi ...
Physics Assets & Skeletons referenced by the skeletal mesh will load materials & textures from their default skeletal meshes into the statistics window. Either the statistics window is incorrect abo ...
Within the project attached, the Sequence Director can not be opened for the Level Sequence "SkateReel Sequencer Crash." The user reports being able to open the Sequence Director prior to copying an ...
Tested in //UE4/Release-4.27 CL 18319896 using Level Streaming the camera was ignored by the ISM_Cube. Collision settings of an Instanced Static Mesh setup in the Construction Script are not preser ...
1. Download the Licensee repro, compile, and open:https://udn.unrealengine.com/s/contentdocument/069QP00000CdN7WYAV 2. Press the first hatched button on the top bar, next to the Platforms dropdown. ...
The Top Down template TopDownController has Block Input enabled by default. This is potentially confusing for new users not aware of this difference. Note that due to [Link Removed], testing this r ...
Editor crashes if a custom event function is called after a custom event has been bound to an event dispatcher. However, this only occurs if the event binding occurs from an event delegate by ref ou ...
REGRESSION: YesWORKING: 3172292 (4.13.2)BROKEN: 3177600 (4.14) If the user enables the Follow setting on a sound notify, the sound will not be heard in Persona. The sound will still play correctly ...
When the resolution is set to a height that is higher than the monitor's current resolution in Windowed mode without Constrain to Aspect Ratio enabled in the Camera, the aspect ratio becomes squishe ...