With the Draw debug points node, the points do not draw at the same sizes in Orthographic viewports as they do in Perspective viewports. This issue does not appear to be a regression. Versions Test ...
The attached project has a fixed frame rate of 30fps with a simulating CCD cube above a with a full restitution floor. The cube has an odd rotation, such that it impacts the floor at a single point ...
After trimming an animation that includes a rotation in the begining the translation for the root motion appears to be applied as though the rotation had still been applied. I have included the or ...
Undo fills AttachChildren array with null by the undo serializer. After that, a construction script tries to remove child components from parent component's AttachChildren but it can't find its poi ...
There is a bug in the fbx curve import code where we do not multiply the tangent by the scale parameter. Only the key value is currently scale. In 4.25 there was a hardcoded 0.01 scale but it was w ...
FConsoleVariable::OnChangedCallback was changed to a multicast delegate in 4.26. Along with this, FConsoleVariableBase::SetOnChangedCallback was implemented to emulate a single delegate for compatib ...
Regression: Tested in //UE5/Release-5.0, this issue does not occur so regression is yes. The GPU Timeout only occurs in UE5/Release-5.1, as recreating this issue in previous versions of the editor ...
the cable actor does not dynamically deform when the cable actor's parent mesh moves. Instead, the cable actor becomes rigid between the meshes it's bound between. This bug does not occur in the fo ...
anim blueprint hangs when compiled. Probably a cyclic issue when compiling. A workaround is to add a delay of any time between the set node and the Draw Debug Sphere node. Repros in the following v ...
The piloting feature in the editor viewport is not undoable with Ctrl+Z It also does not cause the actor to become dirty so any changes during piloting are lost and not saved (user also not prompted ...