Texture Object Parameter Being Read Even If It Is Not Used In a Material

UE - Graphics Features - Jul 17, 2019

Texture Object Parameter Being Read Even If It Is Not Used In a Material.  Working as expected in 4.21 CL# 4753647 Found in 4.22 CL# 7053642, 4.23 Preview 2 CL# 7321677, 4.24 CL# 7329126 This is ...

Spline points deleted after movement

UE - Editor - Workflow Systems - Sep 6, 2019

Spline points are deleted from the Spline component after adding them in Python and then moving them in the scene. Tested in 4.21.2 (CL - 4753647) 4.22.3 (CL - 7053647), 4.23.0 (CL - 8386587), 4.24 ...

Long Load Times With PIE When Using Tessellation On Landscapes

UE - LD & Modeling - Terrain - Landscape - Sep 24, 2019

When having large landscapes with a tessellated material, loading time after hitting Play in Editor is much longer than in 4.22. Found in 4.23 CL# 8386587 and 4.24 CL# 8971176 Working as expected ...

RHI assert on startup when compiling shipping build with assertions enabled

UE - Graphics Features - Dec 23, 2019

When setting bUseChecksInShipping to true in the PRojec's Target.cs file, the project will package successfully for Shipping but trigger an assert when it is launched. The error is also present when ...

FBX skeletalmesh animation import use an integer for sample rate

UE - Editor - Content Pipeline - Import and Export - Sep 11, 2020

Integer sample rate is not playing well with 23.976(NTSC/24) sample rate, the curve get resample at 30Hz in that case and we loose precision. We need to support FFrameRate sample rate to get accura ...

Skelmesh Bake Materials doesn't remove old materials from slots

UE - World Creation - Worldbuilding Tools - Merge Actor - Mar 24, 2021

When an LOD get materials reduced to one with Bake Materials, it doesn't delete the extra slots on the LOD. So if starting with 10 slots on the skelmesh, then baking, slot 1 gets the newly baked mat ...

Static mesh components spawned in the UCS along a spline require lighting to be rebuilt after a map reload.

UE - Gameplay - Components - Jun 17, 2021

Seems to be somehow related to components being instanced in the Construction Script according to a spline. The transforms are slightly off by more than 1.e-2f. They are reconstructed on load with a ...

Perforce Version Control visually appears to allow deletion of locked files in Content Browser

UE - Editor - Workflow Systems - Nov 23, 2022

Repro Rate: 3/3 This issue was reproduced in //UE5/Release-5.1 at CL 23058290. This is confirmed to not be a regression since the error also occurs on the previous live version. This is regression ...

Additives using Frame From This Animation as the Base Pose Type fail to retarget correctly

UE - Anim - Rigging - Retargeting - Feb 13, 2025

Additive animations that use a frame from their own sequence as a base pose are initially broken when retargeted.  Users have to refresh the properties that select the base pose in order to fix the ...

DistanceToNearestSurface node does not work when r.DistanceFieldAO is disabled

UE - Rendering Architecture - Materials - Jul 16, 2025

The problem seems to be that the bUsesGlobalDistanceField flag in the ShouldPrepareGlobalDistanceField() function checks for usage on the material, but it doesn't seem to take effect. The material u ...