Camera Cut tracks don't work in some packaged code projects

UE - Anim - Sequencer - Apr 10, 2017

Camera Cut tracks don't work in some packaged code projects Regression: YES Working: 3249277 (4.14.3) Broken: 3348071 (4.15.1) Working: 3383544 (4.16 Main) ...

Using reset to default arrow does not cause blueprint to dirty

UE - Gameplay - Blueprint - Sep 7, 2017

When using the yellow arrow beside of settings in the editor to reset values back to their default in blueprints, the blueprint does not dirty. This was working as expected in 4.15, however after ...

ShaderCacheTool build fails

UE - Graphics Features - Oct 25, 2017

In 4.18 and 4.19, it is no longer possible to build the ShaderCacheTool. REGRESSION: Yes. The ShaderCacheTool builds successfully in 4.17.2. It looks like the missing MergeShaderCacheFiles property ...

CLONE - ShaderCacheTool build fails

UE - Graphics Features - Nov 20, 2017

In 4.18 and 4.19, it is no longer possible to build the ShaderCacheTool. REGRESSION: Yes. The ShaderCacheTool builds successfully in 4.17.2. It looks like the missing MergeShaderCacheFiles property ...

[Feature Request] Select Node should allow you to right-click and reset a value pin back to a wildcard

UE - Gameplay - Blueprint - Jan 12, 2018

There is an issue where the Select Node does not Reset wildcard values for its pins. This issue does not appear to be a regression Versions Tested: 4.17.2 - 3658906 4.18.2 - 3794801 4.20.0 - 381396 ...

Editor grid zfighting with meshes

UE - Graphics Features - Jun 15, 2018

The editors snap grid will zfight with flat surfaces of static meshes and BSPs. Found in 4.19 CL# 4033788, 4.20 preview CL# 4121666, 4.21 CL# 4131780 ...

Set Material in Blueprint Causing Crash

UE - Graphics Features - Jul 30, 2018

Using "Set Material" for a static mesh in blueprint causes a crash. Working properly in 4.19 CL# 4033788 Found in 4.20 CL# 4233996 and 4.21 CL# 4234136 This is a regression. ...

Cascade Alpha Over Life Module Doesn't Interpolate Vaules That Differ in .05 or Less With "Can Be Baked" Enabled

UE - Niagara - Aug 16, 2018

Alpha over life module doesn't interpolate vaules that differ in .05 or less with "Can Be Baked" enabled. Found in 4.19 CL# 4033788, 4.20 CL# 4233996, 4.21 CL# 4291146 ...

Datasmith is failing in converting UCX geometry to collision shells from Sketchup

UE - Editor - Content Pipeline - Datasmith - Exporters - Aug 21, 2018

Importing a Sketchup file that has the 'UCX_' prefix for collision, the collision is not imported into the Editor. Instead it is imported as a Static Mesh Actor. This is happening in both 4.19.2 ( ...

Crash When Trying to Set Default Values to a Structure That Includes a Transform Variable

UE - Gameplay - Sep 6, 2018

The Editor will crash when trying to set default values to a structure that includes a transform variable. Found in 4.19 C# 4033788, 4.20 CL# 4302132. 4.21 CL# 4347190 ...