Cooker is asserting in Class.h on UE 5.7.1

UE - Core - Systems - Dec 18, 2025

From the linked EPS case: ---------------------------- In UE 5.7 there were some changes to how Enum member names are stored. This change introduces an assert when cooking using the Editor Debug e ...

VRS Cvar Crash during CollectPSOInitializers when CVarEnableVRS.GetValueOnRenderThread() causes Ensure failure

UE - Rendering - RHI - Aug 21, 2026

We are running into an ensure that is triggered when CVarEnableVRS.GetValueOnRenderThread() is called on the game thread from FVariableRateShadingImageManager::IsAttachmentVRSEnabled. This happens ...

FPS Perf Regression on 980

UE - Graphics Features - Mar 17, 2015

At least one user has so far reported a noticeable drop in FPS from 4.6.1 to 4.7.2 in a heavy scene; using a GTX 980. I've reproduced a perf drop in a cooked 4.7 build of elemental demo compared to ...

FOnlineSessionLive leaves inconsistent state when FindSessions or CreateSession fail.

UE - Networking - Nov 28, 2016

FOnlineSessionLive::CreateSession creates the session early into the method. Later, the method can fail but the session and is never cleared up (see the various catch statements in the tasks which o ...

Ambiguous Search Warning After Recompiling Blueprint of an Object Involved in a Level Sequence

UE - Anim - Sequencer - Apr 18, 2017

The licensee is receiving an ambiguous search warning after recompiling the blueprint of an object involved in a level sequence that is contained in a hidden sublevel (which is then loaded and made ...

UK2Node_EnumLiteral always outputs defaulted (0) value if input pin is connected

UE - Gameplay - Blueprint - Sep 28, 2018

The reported behavior repros in 4.20 and 4.21, but does not repro in 4.19. Regarding the "Literal Enum" node in blueprints: When an input enum value is connected to the input pin, the output is al ...

Object using specific Corona Material Import by default with wrong UVs

UE - Editor - Content Pipeline - Datasmith - Exporters - Jan 29, 2019

Fields with Maximum resolution are not affecting all leaves of a Geometry Collection

UE - Runtime - Deformable - Apr 25, 2025

Fields with Maximum resolution are not affecting all leaves of a Geometry Collection on 5.4 and onwards. When calling GetRelevantParticleHandles() a Maximum Resolution field does return all particl ...

Audio Memory Growth While Paused

UE - Audio - Feb 26, 2026

User has provided a trace file attached to case. User experiencing going out of memory during gameplay with console command "Pause" activated. Using 5.6 from Perforce in the Release-5.6.0 stream at ...

Creating a new C++ Synth Component results in a failed compile linker error.

UE - Audio - Dec 19, 2019

Upon creating a new Synth Component C++ Class in Unreal 4.24, the compiler will fail to compile with a Linker error. ...