Creating a float variable named lifespan in an Actor Blueprint and setting a default value for it will override the parent class' life span setting. I was unable to find any variable in the Actor cl ...
OnComponentWake Event does not trigger when the physical body is awoken by a Force. The steps described on Steps To Reproduce is enough to replicate this behavior. The OnComponentWake event is only ...
Uncovered while testing [Link Removed] ...
Consider an actor defined in C++ with "bIsSpatiallyLoaded" set to true (the default), and a derived blueprint that overrides "bIsSpatiallyLoaded" to false. Now consider an actor instance of that blu ...
Using a delay node in an event graph of actor using tick when paused will not work. It pauses the delay node. ...
Starting position of physics simulated bp is different in Standalone Game User Description: Things work fine in the editor window, but when I run a standalone game then blueprints with physics bod ...
Calling BodyInstance.UpdateBodyScale displays erratic behaviors and does not update the rendering scale. The licensee has reported and presented a repro project that displays the erratic behavior of ...
This is a regression tested in //UE4/Release-4.27 cl18319896 Editor crashes after importing a 16k Normal Map while Unreal Real is Preparing Texture. Other non-normal maps seem to work without issue ...
Attempting to import content into a project causes the editor to crash on Linux ...
QAGame is crashing when opening the TM-DistanceFields map in editor on Mac Crashreporter is not showing up for this crash so no link to CR website is available. Does not occur on Windows. ...